Background:
Simulor was released in 16.10.0.
Acquisition:
The weapon
can be obtained from Simaris for 75,000 standing. Just go to his sanctuary in
any relay (it takes 12 hours to build).
You can also
purchase the weapon for 210 plat.
Polarities:
It has a
built in “D” and “-“ polarities which is nifty given that it’s a low status
weapon. This means it’ll take less forma to max.
Primary Fire:
The primary
fire function sends circular a projectile towards the target. If it hits
anything, it’ll bounce off and deal no damage. It doesn’t destroy containers or
any items that usually be destroyed by gunfire. Projectiles are not subject to
gravity and will float in place after the initial 12m flight. Projectiles will
disappear after 8 seconds.
Whenever 2
projectiles collide, these merge dealing an AOE burst around it. The more
projectiles merge the stronger the damage, stacking up to 5. Once two projectiles
merge, it generates a small field that makes other projectiles drift closer to
it. The more projectiles merge the bigger and stronger the attraction will be
to the other projectiles. Each time it merges with another projectile, the 8
second lifespan of the projectile is renewed. Once it elapses, the projectile
is detonated.
Once 5
projectiles have merged a small vortex will be produced. This blocks weapons
fire hitting the center, deals AOE damage and causes status procs. Any further
projectiles merged with the vortex will refresh it’s 8 sec duration. Similar to
merged projectiles mentioned above, the vortex will detonate if left for 8
seconds dealing AOE damage to all enemies close by.
Secondary Fire:
The RMB
triggers the detonation of the projectile, merged or unmerged. The damage increases
with each merged projectile capping at 5. The damage per stack is listed in the
arsenal.
Mods:
All mods
work with the weapon except the following:
- Firestorm
- Terminal Velocity
- Sinister Reach
Notes:
Jetstream
(Turbulence augment), increasing flight speed, increases the speed and range of
the Simulor projectiles. Using it is ill advised at high power strength because
the projectiles deal no damage upon impact. If Terminal Velocity does get
applied to this mod, test the percentages before using it in battle since
faster projectiles tend to become less predictable.
Verdict:
It's a nice specialty gun that's fun. The fact that projectiles deal no damage suites it more for area control than anything. A running battle will find the weapon lacking since the usual suspects, Boltor and Soma are well suited for this.The weapon might find use in Void defenses (T3 and up) where Nulliflers pop up since it can easily kill them even with the bubble on, once they get in range.
This won't replace Tonkor as your favorite launcher, but if you have the space, it might be a fun gun to carry.
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