Showing posts with label U17. Show all posts
Showing posts with label U17. Show all posts

Sunday, August 2, 2015

[Showcase] Parkour 2.0 Damaging Mods


Parkour 2.0 is an amazing step to the right direction. It made the game feel really fast and accurate. the movement was mostly fluid, and the moves were more inline with battle and escape.

To assist with these, a new slot was created, the Exilus slot, where Parkour and other mods can be slotted. If your frame does not have an Exilus slot unlocked, you can always put it in with the other mods.

Here's a video of the mods in action!



I personally love the effects of Battering Maneuver. It really sounds explosive. :)

Share your favorite Parkour mod in the comments below.

Thanks for watching!

Saturday, August 1, 2015

[PSA] The Mastery Rank (MR) 20 test is an Archwing Test


The Test is an Archwing obstacle test.

You need to get from the start to the end through a relatively straight course.

The catch? It's timed. and the in order to extend it, you have to pass hoops with  fireballs in the middle.

Tips:

  1. You don't need to go through all the hoops, just pick the ones in your way or those that are close enough.
  2. Practice! Go to Simaris' Sanctuary and practice the test. This will almost ensure that you will pass when you attempt to qualify.
  3. As long as you are no longer just standing on the platform (already hovering) you can start the course, even though Lotus is still talking. Waiting for her to stop talking may cost you the test!
Here's the path to the mastery tests. You can also practice here if you select "Practice" instead of Qualify, When you are ready, you may select "Qualify". This is definitely easier compared to opting to qualify via your profile.


Go for the gold (or silver) Tenno!

Rewards


You get to MR 20
You Also get a load out slot! :D

[Guide] Natah (No Spoilers)


Natah is the reason why U17 is called Echoes of the Sentient.I Just finished the Quest and I must say that it is amazing. :)

There were parts that were a bit confusing so I decided to create a guide so you know what to expect.

Starting the Quest

Prerequisite: Mastery Rank 3

So while doing a mission, you're going to encounter a drone. It looks like this:

What will happen is the screen will flicker, similar to when a syndicate is about to ambush you or if one of the hunters are going after you (Stalker, G3, Zanuka, Vor). The thing is, and this is probably why people don't find the drone, it will not look for you.

Yep, that's right. Think of a synthesis target hunt. Sometimes it pops up nearby, sometimes you have to look for it.

Once found, all you need to do is scan it and afterwards Lotus will say something (this means you did it right). After you finish the mission, you will get the pre/post quest dialogue. Go to your codex and begin the quest, "Natah."

The Missions


There are five and they are all against the Grineer. Most of it is in the new tile set (Tyl Regor's Lab) so you will need an Archwing for that.

In case the pre/post mission dialogue doesn't start, logging out and logging back in will fix it.

Natah: 1 Scan the Drones

Location: Gaia (Earth)
Faction: Grineer
Level: 22 - 24
Type: Scavenger
Notes:
Scan 1x inanimate object
Scan 2x drones


Natah: 2 Help Tenshin

Location: Miranda (Uranus)
Faction: Grineer
Level: 22 - 24
Type: Mobile Defense
Notes:
I got 3 consoles nodes here.

It's not very hard, but it's the best time to test out that frost rework (which is amazing by the way). Frost makes it a cakewalk.

Natah: 3 Find the Sergeant

Location:Ophelia (Uranus)
Faction: Grineer
Level: 22 - 24
Type: Capture (Submersible) -Might need Archwing
Notes:
You can use your favorite frame for this. Just prepare your Archwing in case it is needed.

Natah: 4 Stop Tyl Regor

Location: Oberon (Uranus)
Faction: Grineer
Level: 23 - 25
Type: Survival (Submersible) -Might need Archwing
Notes:
Pretty easy. Again prepare an Archwing load-out in case it's needed.
I used Saryn for an easy run.
Here's the build:


Natah: 5 Seal the Tomb

Location: Ariel (Uranus)
Faction: Grineer
Level: 24 - 26
Type: Defense (Submersible) -Might need Archwing
Notes:
Use a Frost or bring a friend with 1.
There are 4 locations that you have to defend. After each wave, the location shifts to any of other locations randomly. That no duration buff to snow globe comes in handy here.

Here's my Frost's build:


The Reward:

An Exilus Adapter (unlocks the Exilus slot beside the Aura). This is unlocked from clan research and can also be bought with plat (20p).

Hope this helps.

Friday, July 31, 2015

[Cosmetic] The Syandanas of U17



Here's a showcase of all the new capes-er i mean syandanas from U17.

I have chosen to color each section differently to help you imagine what it would look with your color scheme.

I also hit weapons when sheathed.

I listed the individual prices of each syandana. if you enjoy the variety, you can get all for 300p from the bundle section of the in game store.

Izvara (105p)

Nelumbo (90)

Udyat (90p)

Vanquished Banner (75p)

[PSA] U17 Delayed + U17 Highlights Video


So... well... it's been pushed back to Friday based on the official Warframe post.

Steve also expresses his regret here.

I myself agree that they have to be able to respond to any emergencies after it launches.

Good effort DE, get some sleep.

Meanwhile, you can watch the highlights video here. Do take note that is is uploaded on the PC Gamer site and it does not exist in the official YouTube channel of Warframe as of this writing.

Wednesday, July 29, 2015

[PSA] U17 Confirmed on Thursday EST (US)

It has been confirmed in a tweet by Steve Sinclair, one of the developers of Warframe, in a tweet that U17 will be launched this Thursday.


Steve also talks about a VERY long Change-log that spans 14 pages in a vine he tweeted. This really makes sense given the immensity of the update. According to Rebecca, DE's Community Manager, the update is a hefty 1400 MB (Warframe forum post).

Prepare yourself Tenno (for U17 and that 1.4 gig download)!

Monday, July 27, 2015

[U17] Dat New Primary and Wallpapers


What is that?!

Dang that looks amazing.

I CAN'T WAIT FOR U17!!!

Also here are more pics from the site (https://warframe.com/echoes/?)






Friday, July 24, 2015

[PSA ] Devstream 57 Summary!


Umbra Excalibur

Umbra Excalibur Explanation will be posted soon!  
  • They just need to prepare all the data and make sure that the explanation can be read by all the languages that Warframe supports


STAMINA

  • Stamina will be removed
  • Channeling while blocking will reflect the damage (energy cost)
  • Weapon type and rank will affect it
  • Mods will be converted to cores or the equivalent value
  • Green chroma will also be updated

Q: What will happen to stamina on mods and Arcane helms?
A: Scot working on stats

Q: What will happen to Blocking?
A: Damage reduction depending on the weapon


U 17

New Warframe Slot

  • Additional Slot (beside the Aura) for utility mods via a quest
  • Certain mods (like Rush) will be allowed to use this slot.
  • New mods will also be using this slot. (U17 and U17.1)
  • Utility mods will still be able to use the other slots.


“Visible when holstered” toggle for each weapon!

  •  Makes for cooler frames! :)

New Tutorial for “Echos of the Sentients” for parkour.

  • Bullet Jump (crouch+jump)
                   - looking down will propel you up (reversed vectors)
  • Double Jump (Jump+Jump)
  • Aim Glide (TIMED) (Jump+ RMB or aim) 
                   - extends jumps and allows to target enemies in air.
                   - Allows players to block while aim gliding.
                   - Timer refilled when on the ground
  • Wall Latch (TIMED) (RMB/AIM near the wall)
                   - Timer refilled when on the ground
  • More responsive to input direction
  • Promote more diverse weapon use with the new mobility systems because people no longer have to use “copter weapons”
  • Wall climbing/running (move along/toward the wall and tap Jump)
  • Zephyr’s skills can be used in conjunction with parkour 2.0
  • Zip lines 
                   - will allow you to mount (jump near the zip lines) 
                   - run up or down the zip line instead of just zip-lining down

  • Dodges got smoothed out and sped up
                   - Distances adjusted for dodges for a better feel
                   - Dodges also available in air
                   - Auto rolls removed
                   - Heavy landings can be cancelled by dodging before landing


Q: Why was coptering removed?
A: 
                   - Hard to do
                   - Tied to melee weapons (limits choices)
                   - Melee weapon choice has to be about tactics vs mobility

New Kubrow

  • Chesa – looter (like carrier)


New Mods

  • More Weapon type Specific Mods (like Thunderbolt)
  • Covert Lethality – Stealth attacks are always lethal (Daggers only)
  • Adhesive blast (shotguns) sticky grenades
  • NEW Nightmare mod less ammo (down to 1), increased reload speed (will be loved by vectis prime users)

Defense Changes

  • Enemy counts will be more in line with survival
  • Increased intensity with time spent in the wave (easy enemies first gradually going to the more difficult enemies)

Mission Types

  • Mission hybrids –sharkwing and regular (Uranus)

                   - Underwater hazards (purple/blue cloud)

Shotgun buff

  • Fall off damage at about 10 m
  • Beyond this damage will be reduced to 50% (will not go lower)
  • reload speeds improved
  • Damage increased


Supra Buff

  • Ammo pool and clip doubled
  • Reload dropped to 3 secs
  • Increased projectile speed (almost double)
  • Damaged slightly tweaked (down)
  • “a much stronger bullet hose”

Echoes of the Sentient (U17)

  • Pre-emergence
  • Build up to the Sentient
  • Will bring interesting lore and a quest!

Tombs of the Sentient

  • Emergence
  • Coming soon!

New Frame

  • Anima/Animus (no official name yet)
  • +6 powers – opposites of each other
  • 1 power to swap between forms
  • Day (Harm)- has more speed
  • Night (support)- has more shields
  • POWER 1: Metamorphosis
                   - switch between forms
                   - there’s a delay when swapping forms
                   - There's also a buff so you can constantly swap to keep 1 buff active

  • POWER 2: Sleep/Fury

                   - Sleep – targeted AOE-guaranteed finisher to affected enemies
                   - Fury – increases damage to enemies, but increases their speed and attacks to you
  • POWER 3: Pacify/Provoke
                   - additional power str, you lose energy per power used (think Blind Rage)

  • POWER 4: Ultimates

                   - Stores all damage done to enemies around you (both Ultimates)
                   - Press 4 to start storing and 4 again to release it as the Ultimate
                   - Day-damage and auto bleed proc (slash damage) based on a % of the damage stored
                   - Night-heal all players in AOE divided by number of players based on a % of the                                  damage stored

  • Energy color sets your starting form
  • Lower right button to swap forms while customizing (Arsenal)


Frost Rework

  • Freeze
                   - Can be aimed on the ground to slow enemies who step on the icy ground
  • Ice Wave 
                   - Conical (new) area vs linear (old)

  • Snow globe
                   - Remove duration
                   - Health bars per globe
                   - Max of 4 instances at any given time



Alt fire weapons

  • Now have a button to aim