Friday, July 24, 2015

[PSA ] Devstream 57 Summary!


Umbra Excalibur

Umbra Excalibur Explanation will be posted soon!  
  • They just need to prepare all the data and make sure that the explanation can be read by all the languages that Warframe supports


STAMINA

  • Stamina will be removed
  • Channeling while blocking will reflect the damage (energy cost)
  • Weapon type and rank will affect it
  • Mods will be converted to cores or the equivalent value
  • Green chroma will also be updated

Q: What will happen to stamina on mods and Arcane helms?
A: Scot working on stats

Q: What will happen to Blocking?
A: Damage reduction depending on the weapon


U 17

New Warframe Slot

  • Additional Slot (beside the Aura) for utility mods via a quest
  • Certain mods (like Rush) will be allowed to use this slot.
  • New mods will also be using this slot. (U17 and U17.1)
  • Utility mods will still be able to use the other slots.


“Visible when holstered” toggle for each weapon!

  •  Makes for cooler frames! :)

New Tutorial for “Echos of the Sentients” for parkour.

  • Bullet Jump (crouch+jump)
                   - looking down will propel you up (reversed vectors)
  • Double Jump (Jump+Jump)
  • Aim Glide (TIMED) (Jump+ RMB or aim) 
                   - extends jumps and allows to target enemies in air.
                   - Allows players to block while aim gliding.
                   - Timer refilled when on the ground
  • Wall Latch (TIMED) (RMB/AIM near the wall)
                   - Timer refilled when on the ground
  • More responsive to input direction
  • Promote more diverse weapon use with the new mobility systems because people no longer have to use “copter weapons”
  • Wall climbing/running (move along/toward the wall and tap Jump)
  • Zephyr’s skills can be used in conjunction with parkour 2.0
  • Zip lines 
                   - will allow you to mount (jump near the zip lines) 
                   - run up or down the zip line instead of just zip-lining down

  • Dodges got smoothed out and sped up
                   - Distances adjusted for dodges for a better feel
                   - Dodges also available in air
                   - Auto rolls removed
                   - Heavy landings can be cancelled by dodging before landing


Q: Why was coptering removed?
A: 
                   - Hard to do
                   - Tied to melee weapons (limits choices)
                   - Melee weapon choice has to be about tactics vs mobility

New Kubrow

  • Chesa – looter (like carrier)


New Mods

  • More Weapon type Specific Mods (like Thunderbolt)
  • Covert Lethality – Stealth attacks are always lethal (Daggers only)
  • Adhesive blast (shotguns) sticky grenades
  • NEW Nightmare mod less ammo (down to 1), increased reload speed (will be loved by vectis prime users)

Defense Changes

  • Enemy counts will be more in line with survival
  • Increased intensity with time spent in the wave (easy enemies first gradually going to the more difficult enemies)

Mission Types

  • Mission hybrids –sharkwing and regular (Uranus)

                   - Underwater hazards (purple/blue cloud)

Shotgun buff

  • Fall off damage at about 10 m
  • Beyond this damage will be reduced to 50% (will not go lower)
  • reload speeds improved
  • Damage increased


Supra Buff

  • Ammo pool and clip doubled
  • Reload dropped to 3 secs
  • Increased projectile speed (almost double)
  • Damaged slightly tweaked (down)
  • “a much stronger bullet hose”

Echoes of the Sentient (U17)

  • Pre-emergence
  • Build up to the Sentient
  • Will bring interesting lore and a quest!

Tombs of the Sentient

  • Emergence
  • Coming soon!

New Frame

  • Anima/Animus (no official name yet)
  • +6 powers – opposites of each other
  • 1 power to swap between forms
  • Day (Harm)- has more speed
  • Night (support)- has more shields
  • POWER 1: Metamorphosis
                   - switch between forms
                   - there’s a delay when swapping forms
                   - There's also a buff so you can constantly swap to keep 1 buff active

  • POWER 2: Sleep/Fury

                   - Sleep – targeted AOE-guaranteed finisher to affected enemies
                   - Fury – increases damage to enemies, but increases their speed and attacks to you
  • POWER 3: Pacify/Provoke
                   - additional power str, you lose energy per power used (think Blind Rage)

  • POWER 4: Ultimates

                   - Stores all damage done to enemies around you (both Ultimates)
                   - Press 4 to start storing and 4 again to release it as the Ultimate
                   - Day-damage and auto bleed proc (slash damage) based on a % of the damage stored
                   - Night-heal all players in AOE divided by number of players based on a % of the                                  damage stored

  • Energy color sets your starting form
  • Lower right button to swap forms while customizing (Arsenal)


Frost Rework

  • Freeze
                   - Can be aimed on the ground to slow enemies who step on the icy ground
  • Ice Wave 
                   - Conical (new) area vs linear (old)

  • Snow globe
                   - Remove duration
                   - Health bars per globe
                   - Max of 4 instances at any given time



Alt fire weapons

  • Now have a button to aim



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