EDIT:
The Nerf has gone live!
Check the details here:
https://forums.warframe.com/index.php?/topic/486216-update-1611-ash-prime-hotfix-16111/#entry5431495
It's been posted and all that needs to happen is the implementation.
The Coming Change:
- "Greedy Pull will only pull items for the Ability caster (like how Carrier's Vacuum only applies to the owner).
- Greedy Pull will still pull items as it does now - no Line of Sight checks will be included."
The Effect
This means that all thee teams that use mag will no longer be able to do so. This primarily affects any team with a Mesa since the only way for her to gain energy while in stance is to get energy orbs, which of course mag got her.
Aside from any team built around Mesa, any team that Camps and kills from afar will be affected.
This affects team synergies in general since Mag is usually a good incentive for a team to stick together.
The degree to which people will wander is still unknown but based on the "Heroics" (aka spawn camping) of pre-greedy pull defense missions, It'll be a pain... unless you're a Mag.
Getting Around It
There really is no getting around the fact that we'll be roaming for loot again, but you can get around the energy restrictions of Mesa.Here are your options:
- Limbo - When Banished, Mesa will gain 2 energy per second. This won't allow her to continue indefinitely but will allow her to keep at it for a longer amount of time especially with a maxed primed flow.
- Trinity - EV (Energy Vampire) has always been a staple for energy hungry teams before Mag happened. She will definitely be making a comeback once the Nerf hits Mag.
- Energy Restores - It's there, but it WILL make those missions cost more. It is still an option though.
In the End
Is the game mean to be played by sticking together? Are the mechanics paving the way for this? Was there a better way? We will definitely see the aftermath of this decision once it hits.
Are you prepared?
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