Umbra Excalibur
Umbra Excalibur Explanation will be posted soon!
- They just need to prepare all the data and
make sure that the explanation can be read by all the languages that Warframe
supports
STAMINA
- Stamina will be removed
- Channeling while blocking will reflect the damage (energy
cost)
- Weapon type and rank will affect it
- Mods will be converted to cores or the equivalent value
- Green chroma will also be updated
Q: What will happen to stamina on mods and Arcane helms?
A: Scot working on stats
Q: What will happen to Blocking?
A: Damage reduction depending on the weapon
U 17
New Warframe Slot
- Additional Slot (beside the Aura) for utility mods via a
quest
- Certain mods (like Rush) will be allowed to use this slot.
- New mods will also be using this slot. (U17 and U17.1)
- Utility mods will still be able to use the other slots.
“Visible when holstered” toggle for each weapon!
- Makes for cooler frames! :)
New Tutorial for “Echos of the Sentients” for parkour.
- Bullet Jump (crouch+jump)
- looking down will propel you up
(reversed vectors)
- Double Jump (Jump+Jump)
- Aim Glide (TIMED) (Jump+ RMB or aim)
- extends jumps and
allows to target enemies in air.
- Allows players to block while aim gliding.
- Timer refilled when on the ground
- Wall Latch (TIMED) (RMB/AIM near the wall)
- Timer refilled when on the ground
- More responsive to input direction
- Promote more diverse weapon use with the new mobility
systems because people no longer have to use “copter weapons”
- Wall climbing/running (move along/toward the wall and tap
Jump)
- Zephyr’s skills can be used in conjunction with parkour 2.0
- Zip lines
- will allow you to mount (jump near the zip
lines)
- run up or down the zip line instead of just zip-lining down
- Dodges got smoothed out and sped up
- Distances adjusted for dodges for a better feel
- Dodges also available in air
- Auto rolls removed
- Heavy landings can be cancelled by dodging before landing
Q: Why was coptering removed?
A:
- Hard to do
- Tied to melee weapons (limits choices)
- Melee weapon choice has to be about tactics vs mobility
New Kubrow
- Chesa – looter (like carrier)
New Mods
- More Weapon type Specific Mods (like Thunderbolt)
- Covert Lethality – Stealth attacks are always lethal
(Daggers only)
- Adhesive blast (shotguns) sticky grenades
- NEW Nightmare mod less ammo (down to 1), increased reload speed (will be loved by vectis prime users)
Defense Changes
- Enemy counts will be more in line with survival
- Increased intensity with time spent in the wave (easy
enemies first gradually going to the more difficult enemies)
Mission Types
- Mission hybrids –sharkwing and regular (Uranus)
- Underwater hazards (purple/blue cloud)
Shotgun buff
- Fall off damage at about 10 m
- Beyond this damage will be reduced to 50% (will not go lower)
- reload speeds
improved
- Damage increased
Supra Buff
- Ammo pool and clip doubled
- Reload dropped to 3 secs
- Increased projectile speed (almost double)
- Damaged slightly tweaked (down)
- “a much stronger bullet hose”
Echoes of the Sentient (U17)
- Pre-emergence
- Build up to the Sentient
- Will bring interesting lore and a quest!
Tombs of the Sentient
New Frame
- switch between forms
- there’s a delay when swapping forms
- There's also a buff so you can constantly swap to keep 1 buff active
- Sleep – targeted AOE-guaranteed finisher to affected enemies
- Fury – increases damage to enemies, but increases their speed and
attacks to you
- additional power str, you lose energy per
power used (think Blind Rage)
- Stores all damage done to enemies around you (both Ultimates)
- Press 4 to start storing and 4 again to release it as the Ultimate
- Day-damage and auto bleed proc (slash damage) based on a % of the damage stored
- Night-heal all players in AOE divided by number of players based on a % of the damage stored
- Energy color sets your starting form
- Lower right button to swap forms while customizing (Arsenal)
Frost Rework
- Can be aimed on the ground to slow enemies who step on the icy ground
- Conical (new) area vs linear (old)
- Remove duration
- Health bars per globe
- Max of 4 instances at any given time