Sunday, November 29, 2015

[Builds] Rhino Shrapnel Spam [Novelty] [Energy Hungry] [Damage: 70]


[Novelty]
This is basically a FUN build. Use at your own discretion. :)

[Energy Hungry]
This build has no efficiency and works best in a team with an EV Trinity

[Damage: 70]
The damage dealt by this frame can deal with unbuffed normal enemies up to level 70

The Platina skin is out for Rhino! Time to give the big guy another chance. The original goal was to give Excalibur a run for his money but despite the relatively low damage, the spammy nature of Radial Javelin (RJ) is just too much for Rhino to compete with on top of the superior range RJ has.

The Build


It's a basic max build. Cram as much Power Strength and Range in, add a bit of duration and that's it.

Lightning Dash (LD) is optional of course and so is the Corrosive Projection.

I should forma that "-" polarity so I can use Primed Continuity instead of Constitution to get  more duration, but after getting knocked down by scorpions mid Iron Skin (IS) spam I'm kinda thinking the knockdown recovery might be nice. So that's up to you too.

Here's the Ability Screen

Pretty good Range and Damage Overall. Consider that all damage is affected by the Roar multiplier.

IS is also VERY powerful, clearing any mobs not killed by the stomp. Too bad the range maxes at 25 meters. Also the damage decreases the farther the enemy is from Rhino. Still it's a decent skill.

Damage Values while Buffed


Iron Shrapnel: 5698.56 (decreases with distance)

Stomp: 3799.04

Pretty impressive numbers as long as you can keep the buff up. :)

Execution


So you basic game plan is to keep Roar up 100% or as close to that as possible. With your range your Team will almost always be in range. Stomp, then toggle shrapnel while looking for stragglers and repeat.

Suggested Use Scenarios


This is a perfect complement to RJ Excal in Draco or for ODD runs as long as you have an EV.

This will not work in any mission without EV support as the skill cost would be too much to sustain effective power damage output.

Notes


Rhino is supposed to be reworked. That's another reason I'm holding off on the forma.

Rhino's not the best in terms of Damage output, but his Roar is one of the best straight damage buffs out there.  Rhino + Nova would result in a damage multiplier of 4+ depending on the build of the Rhino. Coupled with the fact that it affects everything that damage on your team it's pretty good. Think Syndicate Procs :). 4k Viral+Proc anyone?

I'm really looking forward to the rework.

Thanks for reading!

Saturday, November 21, 2015

[Builds] Blind Mirage - LoR Worthy [Specialist] [Heavy Control]

[Specialist]
This build is focused on only one or Two abilities to achieve a specific goal

[Heavy Control]
This build is focused on controlling the battlefield to improve survive-ability.

This Mirage build is the standard in terms of control, high Duration and Range allows for massive control range despite physical barriers (the reason why Mirage is picked over Excalibur) that lasts.

I'll be showing the bare bones build, then possible additions to the basic build.

The Basic Build



This is your bare bones build focusing on Range and Duration. The low Power Strength allows for less deaths allowing for better control of the already spawned minions.

You can of course swap Energy Siphon (ES) for something else.

Please do not mind the Polarities of the remaining slots as they were from a different build. :)


A lot of people think that mirage doesn't need duration. The blind duration stat should clear that up.
This build has the potential to stop spawns, if played correctly.

Note:
Stop casting blind to let Vor appear in T4 Interception.

Three Slots Left

With three slots left you have a wealth of options to choose from. Below are some of the easier choices. A bit of Duration reduction might work, but try not to reduce Range.

Natural Talent (NT)

Faster cast time? Here it is. I personally do not use this though since I feel that casting early also has the same effect.

Quick Thinking (QT)

Since you already have Max energy, why not use it for survive-ability? It's a good pick. Make sure you have an EV in the team or ERs to help you replenish the lost energy.

Enemy Sense

With Animal Instinct and ER, this gives you the location of enemies in the map. If you see fast movement, recast blind. :)

Fleeting Expertise (FE) and Streamline

It's a good pick. Correctly time and with at least 1 ES in the team, you will never run out of energy. The more ES in the team, the better this mod combo works. Don't forget to go R4+R4 so you get the least amount of duration reduction from FE.

For people who do not want a Duration reduction, you can stick to streamline.

Lightning Dash (and other Exilus mods)

I usually use this since I have a stray V polarity and nothing else to fit in. Not bad for mobility,; so you can go to the middle of the int map and start spamming, but not really needed.  Use it only if you have nothing else to put in or if you feel that mobility is key.

Rush and Armored Agility (AA)

If you really need speed... but Exilus mods (see above) make you go faster.

Vitality, Redirection and Vigor

All three, a combination of or one of would be okay. Use it only if you have nothing else to put in.

Explosive Legerdemain

Only for LoR and only if you're bored out of your wits. The consoles provide another layer of control. Converting the drops to proximity mines also allows you to use it if nothing goes near.

Personal Choice

Here's what I use for T4 int. :)

Not much of a deviation from the basic build.


I swap out QT for Redirection or Explosive Legerdemain for LoR since I don't want to be caught dead with 0 Energy.

Blind Mirage Use

She's pretty basic and easy to execute. use your ultimate and end it immediately. The faster you end it, the less energy you use.

There's really no point in letting it go on for too long, especially if you're at max range... unless you're in a really out of position for some reason.

Your other abilities aren't really needed, it'll just drain your energy needlessly and force Trin to EV, and possibly kill something.

Slight of hand though, may be quite useful in LoR, just don't use it for T4 Int.

Thanks for reading!

Sunday, November 15, 2015

[Builds] Super Nova [Novelty] [Specialist] [Heavy Control] [EV Dependent] [Damage: 60]


[Novelty]
This is basically a FUN build. Use at your own discretion. :)

[Specialist]
This build is focused on only one or Two abilities to achieve a specific goal

[Heavy Control]
This build is focused on controlling the battlefield to improve survive-ability.

[EV Dependent]
This build has no efficiency and works best in a team with an EV Trinity

[Damage: 60]
The damage dealt by this frame can deal with unbuffed normal enemies up to level 60

With a host of new Warframe and the queue of new Warframe to come, a lot of people seem to have forgotten this little powerhouse. Nova continues to be a staple because of her command of Time and Space, but not a lot of people use her for her sheer destructive potential.

I have a build that revolves around Molecular Prime (MP) that is especially good against Low to Mid level enemies.

The Build



Replaceable aspects: Primed Flow, Lightning Dash, Aura

The build stacks as much Duration, Power Strength and Range as possible to make MP chain reactions potent.

The low Efficiency means it will heavily depend on energy restores or an EV trinity.


Your chain reactions will be effective as long as enemies are within 16.9m and will die with 2704 Blast damage. This will easily clear low-mid level enemies. With higher level enemies, the doubled damage PLUS the explosion damage of possibly multiple nearby enemies will help whittle their HP. Couple this with the syndicate weapon/modded weapon of your choice and you have a very powerful destructive force.

Another advantage is that the MP will cover a huge distance and will slow enemies to cap allowing you to slaughter with impunity despite the low Health and Shields.

Alternatives

If you don't have the cores to max Blind Rage (BR), know that a Maxed Intensify with a Rank 2 Blind Rage will allow you to reach the 75% movement speed reduction cap. This will also reduce the cost of the skill significantly. This would also be nice for the LoR trial.

Replacing Primed Flow with Transient Fortitude will allow you to deal more damage, but will also confine you to 1 MP cast without any intervention from your EV trinity or energy restore. Your ability coverage will also decrease slightly given the loss of duration.

Lightning Dash can be replaced with any Exilus mod, but Handspring or Surefooted might be a good alternative since knockdowns at high levels could be fatal.

Notes

With the removal of Burst Damage frames like Saryn and Mesa, a lot of frames are starting to fill the niche. Let's not forget that Nova is one of the frames that can dish out a lot of punishment along with a good measure of crowd control.

Sunday, November 8, 2015

[Build] Saryn Revisited


Saryn's rework was meant to balance her and make her more than a one button killing machine. Did DE succeed?

The biggest challenge with Saryn post rework is the need to consider Duration into her build. Prior to the Rework, Duration was not a concern and was even lowered for maximum effect. Builds did not have to worry about Transient Fortitude (TF) or Fleeting Expertise (FE) affecting builds. Duration mods like Continuity and Constitution were also unnecessary. Now TF and FE have severe drawbacks and Continuity and Constitution have become mainstays; meaning you need more mods to achieve less of a result.

The good thing about the rework is that her other abilities have been brought to the forefront with multiple buffs (along with name changes). The synergy between Spores, Molt and Toxic Lash (TL) is amazing. I find myself using these during ODDs without the need for Miasma, especially with its heavy cost.

I currently have two main builds for Saryn and the builds are pretty tight. One is used for teams with an EV Trinity since it has no efficiency at all and focuses on Range, Power Strength and Duration, while the other is pretty balanced with a means to regain energy.

No Regard for Efficiency






This build still works wonders but it does require a decent EV Trin to support you. You just need to cycle through Spores, Molt and Toxic Lash and you will be okay. There's almost no need for Miasma.

The basic trick is just to layer layer dot over another + Contagion Cloud is perfect for Infested or doorways. :)

Range helps spread the damage even when you kill without popping the Spores especially when using Ignis.


Somewhat Balanced




I use this for most of the things outside of an organized group. I can do Nightmare missions, tank, spam with this. Great for solo runs. Just need Furis with Winds of Purity (WoP). If you do not have that you'll need Regenerative Molt (RM), which will take up a slot... either Flow or Constitution will have to be taken out.

The good thing with this is that you can easily build energy just by getting hit. Regen life then spam. This is perfect because you'll be going in close with melee+TL anyway. With flow you can build up your Energy and spam for a bit before diving in again for more carnage.

Max Efficiency?

Still trying out if this will work. I'll post an update in case it does.


Loadout



You'll want High Status weapons that proc Toxin so you can take advantage of Spores. Ignis also works wonders, but you can't make it do just Toxin damage. Grinlok does the job well.


If you aren't using RM, don't forget your Furis with WoP.

For melee, I chose one with high Status Chance and Range, Lecta. Any should do since you will be using TL a lot. Max range would be nice though. Here's how I built Lecta. The Radiation procs are a nice bonus to keep the heat off of you.


Saryn's not in top form at the moment but i'm hoping she will be soon. I'll post another build in case there are other changes to her mechanics.

Thanks for reading.