Showing posts with label Heavy Control. Show all posts
Showing posts with label Heavy Control. Show all posts

Saturday, November 21, 2015

[Builds] Blind Mirage - LoR Worthy [Specialist] [Heavy Control]

[Specialist]
This build is focused on only one or Two abilities to achieve a specific goal

[Heavy Control]
This build is focused on controlling the battlefield to improve survive-ability.

This Mirage build is the standard in terms of control, high Duration and Range allows for massive control range despite physical barriers (the reason why Mirage is picked over Excalibur) that lasts.

I'll be showing the bare bones build, then possible additions to the basic build.

The Basic Build



This is your bare bones build focusing on Range and Duration. The low Power Strength allows for less deaths allowing for better control of the already spawned minions.

You can of course swap Energy Siphon (ES) for something else.

Please do not mind the Polarities of the remaining slots as they were from a different build. :)


A lot of people think that mirage doesn't need duration. The blind duration stat should clear that up.
This build has the potential to stop spawns, if played correctly.

Note:
Stop casting blind to let Vor appear in T4 Interception.

Three Slots Left

With three slots left you have a wealth of options to choose from. Below are some of the easier choices. A bit of Duration reduction might work, but try not to reduce Range.

Natural Talent (NT)

Faster cast time? Here it is. I personally do not use this though since I feel that casting early also has the same effect.

Quick Thinking (QT)

Since you already have Max energy, why not use it for survive-ability? It's a good pick. Make sure you have an EV in the team or ERs to help you replenish the lost energy.

Enemy Sense

With Animal Instinct and ER, this gives you the location of enemies in the map. If you see fast movement, recast blind. :)

Fleeting Expertise (FE) and Streamline

It's a good pick. Correctly time and with at least 1 ES in the team, you will never run out of energy. The more ES in the team, the better this mod combo works. Don't forget to go R4+R4 so you get the least amount of duration reduction from FE.

For people who do not want a Duration reduction, you can stick to streamline.

Lightning Dash (and other Exilus mods)

I usually use this since I have a stray V polarity and nothing else to fit in. Not bad for mobility,; so you can go to the middle of the int map and start spamming, but not really needed.  Use it only if you have nothing else to put in or if you feel that mobility is key.

Rush and Armored Agility (AA)

If you really need speed... but Exilus mods (see above) make you go faster.

Vitality, Redirection and Vigor

All three, a combination of or one of would be okay. Use it only if you have nothing else to put in.

Explosive Legerdemain

Only for LoR and only if you're bored out of your wits. The consoles provide another layer of control. Converting the drops to proximity mines also allows you to use it if nothing goes near.

Personal Choice

Here's what I use for T4 int. :)

Not much of a deviation from the basic build.


I swap out QT for Redirection or Explosive Legerdemain for LoR since I don't want to be caught dead with 0 Energy.

Blind Mirage Use

She's pretty basic and easy to execute. use your ultimate and end it immediately. The faster you end it, the less energy you use.

There's really no point in letting it go on for too long, especially if you're at max range... unless you're in a really out of position for some reason.

Your other abilities aren't really needed, it'll just drain your energy needlessly and force Trin to EV, and possibly kill something.

Slight of hand though, may be quite useful in LoR, just don't use it for T4 Int.

Thanks for reading!

Sunday, November 15, 2015

[Builds] Super Nova [Novelty] [Specialist] [Heavy Control] [EV Dependent] [Damage: 60]


[Novelty]
This is basically a FUN build. Use at your own discretion. :)

[Specialist]
This build is focused on only one or Two abilities to achieve a specific goal

[Heavy Control]
This build is focused on controlling the battlefield to improve survive-ability.

[EV Dependent]
This build has no efficiency and works best in a team with an EV Trinity

[Damage: 60]
The damage dealt by this frame can deal with unbuffed normal enemies up to level 60

With a host of new Warframe and the queue of new Warframe to come, a lot of people seem to have forgotten this little powerhouse. Nova continues to be a staple because of her command of Time and Space, but not a lot of people use her for her sheer destructive potential.

I have a build that revolves around Molecular Prime (MP) that is especially good against Low to Mid level enemies.

The Build



Replaceable aspects: Primed Flow, Lightning Dash, Aura

The build stacks as much Duration, Power Strength and Range as possible to make MP chain reactions potent.

The low Efficiency means it will heavily depend on energy restores or an EV trinity.


Your chain reactions will be effective as long as enemies are within 16.9m and will die with 2704 Blast damage. This will easily clear low-mid level enemies. With higher level enemies, the doubled damage PLUS the explosion damage of possibly multiple nearby enemies will help whittle their HP. Couple this with the syndicate weapon/modded weapon of your choice and you have a very powerful destructive force.

Another advantage is that the MP will cover a huge distance and will slow enemies to cap allowing you to slaughter with impunity despite the low Health and Shields.

Alternatives

If you don't have the cores to max Blind Rage (BR), know that a Maxed Intensify with a Rank 2 Blind Rage will allow you to reach the 75% movement speed reduction cap. This will also reduce the cost of the skill significantly. This would also be nice for the LoR trial.

Replacing Primed Flow with Transient Fortitude will allow you to deal more damage, but will also confine you to 1 MP cast without any intervention from your EV trinity or energy restore. Your ability coverage will also decrease slightly given the loss of duration.

Lightning Dash can be replaced with any Exilus mod, but Handspring or Surefooted might be a good alternative since knockdowns at high levels could be fatal.

Notes

With the removal of Burst Damage frames like Saryn and Mesa, a lot of frames are starting to fill the niche. Let's not forget that Nova is one of the frames that can dish out a lot of punishment along with a good measure of crowd control.