Showing posts with label Nightmare. Show all posts
Showing posts with label Nightmare. Show all posts

Sunday, October 18, 2015

[Build] Disarm Loki - Raid Worthy


Raids are about crowd control (CC) and nothing says CC more than a well built and used Loki!

Here's my Loki build and I'll show you what are the most important things to focus on when building Loki for a Trial/Raid or just any match you'd like to provide CC support to.

Disarm Loki


There are two requirements for Loki to be Trial/Raid-ready. The first is max Energy. The second is max range.

Max Energy will help Loki reliably carry Tritium bombs. Not only will you have More than half of the required energy to arm the bomb, you'll also be able to carry it longer without a recharge.

Max range is for CC, mostly for map 2 when bombs are not part of the mission.

Duration will help with decoys throughout map 2 and 3 allowing your Bless trinity some time in between casts. This will also allow you to stay invisible in between bomb carrys.

I have survive-ability mods just because I have nothing else to put there. Might go with an undying will though. So you can replace Redirection, Vitality and Vigor.

I got great suggestions as replacements from the forums. Streamline, Natural Talent can definitely be used in lieu of the Survive-ability mods. Irradiating Disarm can replace the last, if you prefer. I'm a bit iffy about it.


Arcane swindle helps but it amounts to a 3 meter improvement.
 Irradiating Disarm is something that I have been considering especially with the amount of Disruptor drones in the nightmare version. I guess it would be okay, but you'd need duration for that too. It's not essential though.

Execution


Make sure you are at max energy before you carry. Coordinate with your EV Trinity so you always get Energy. Bring Energy Restores so you don't drop the bomb when there are suddenly no enemies for trinity to EV.

Disarm only on the second map. You don't need to carry here. Your energy is just for the bomb in the first and third maps. If you have a good Trin though, feel free to spam it.

Decoys will help in the second and third maps. In the second map, use the decoys to lure enemies near your EV trinity or a teammate that needs energy. in the third map place it away from your team so Hek launches his missiles at it. Both ease the pressure away from your Bless Trin in between casts (while she's trying to kill herself with her Glaive XD ).

When carrying bombs, wait for the arming to hit 100%. you know that this has happened because your bomb UI reads "Stability" instead of  "Arming". In map one, you just need to drop the bomb near the Toxin Injector. In map three, you need to go in the generator and drop it at the base. If you have the luxury, try to drop it 10-15 seconds before Bless expires (check the buff indicator at the upper right, near your health and shield indicator. Being too close to the explosion without Bless will kill you.

Hope it helps! Thanks for reading!

Friday, September 25, 2015

[Builds] Raid Support Weapons and Companion


So you've done a Trial (or raid) or two and now, you might be wondering what else you can improve beyond your frame to make Trials a bit easier. You're in luck since i'll be tackling that in this post!

I've chosen to tackle, Primary, Secondary and a Companion for the Trial. These are support weapons that you may want to include in your current raid arsenal. Feel Free to mix and match. the idea is to find the builds that will complement your play style.

The Primary: Vectis Prime


Why Vectis?

  • First, because of 100% status. Viral is powerful if you need to kill something faster.
  • Second, it's hit-scan. This helps with the elimination of the Nullifier Drones in NM. 
  • Third, If you play EV Trinity, you might find that the scope helps find EV targets.


Here's the Build I use. With the right shots and procs, you'll be able to kill off the G3 one at a time.



The Secondary: Vaykor Merelok


Why Vaykor Marelok?

  • First (again) 100 % status.  Viral is powerful if you need to kill something faster. You can also  use it as a knockdown weapon if you need more CC without killing since it is relatively spammable.
  • Second, (again) it's a hit-scan weapon. We really don't like those Nullifier drones.
Here's my Vaykor Marelok Build:



The Companion: Shade (Vanilla or Prisma) or Huras (Kubrow)


Why Shade or Huras?

  • Stealth. That chance to live longer is worth it.
That is basically it. You just need to max the stealth ability of your chosen companion, give it some survive-ability and you are set. I prefer Shade since you can remove it's attack precept.


Melee: For Blocking (Optional)


**Thanks for Bryan for the comment. It does make sense although i have not encountered the need yet.

Thanks to the revision of stamina, you can now block/parry and take a little as 15% damage from sources in front of you. Here's a link to the wiki for Melee 2.0. The section on Parrying contains the list of weapons you can choose. I would personally go for a weapon that can block 85% of the damage without channeling.

In case your team does not have enough CC, you can opt to block attacks coming from an enemy.

Why is it optional?
Well, you can just shoot it if it gets too close basically. If it can catch you off guard, it might not have come from in front and hence, cannot be blocked either way.

Notes

Why not Carrier
Very little killing is done during the raid. That's why most if not all the frames used are CC frames. No killing = no loot. Hence there is no need for carrier.

I am not saying that Carrier is trash or for casuals. I love Carrier, but there is a place for everything. I can use carrier during a loot trip (basically all non Trial missions) anyway.

Hope it helps!