Sunday, October 18, 2015

[Build] Disarm Loki - Raid Worthy


Raids are about crowd control (CC) and nothing says CC more than a well built and used Loki!

Here's my Loki build and I'll show you what are the most important things to focus on when building Loki for a Trial/Raid or just any match you'd like to provide CC support to.

Disarm Loki


There are two requirements for Loki to be Trial/Raid-ready. The first is max Energy. The second is max range.

Max Energy will help Loki reliably carry Tritium bombs. Not only will you have More than half of the required energy to arm the bomb, you'll also be able to carry it longer without a recharge.

Max range is for CC, mostly for map 2 when bombs are not part of the mission.

Duration will help with decoys throughout map 2 and 3 allowing your Bless trinity some time in between casts. This will also allow you to stay invisible in between bomb carrys.

I have survive-ability mods just because I have nothing else to put there. Might go with an undying will though. So you can replace Redirection, Vitality and Vigor.

I got great suggestions as replacements from the forums. Streamline, Natural Talent can definitely be used in lieu of the Survive-ability mods. Irradiating Disarm can replace the last, if you prefer. I'm a bit iffy about it.


Arcane swindle helps but it amounts to a 3 meter improvement.
 Irradiating Disarm is something that I have been considering especially with the amount of Disruptor drones in the nightmare version. I guess it would be okay, but you'd need duration for that too. It's not essential though.

Execution


Make sure you are at max energy before you carry. Coordinate with your EV Trinity so you always get Energy. Bring Energy Restores so you don't drop the bomb when there are suddenly no enemies for trinity to EV.

Disarm only on the second map. You don't need to carry here. Your energy is just for the bomb in the first and third maps. If you have a good Trin though, feel free to spam it.

Decoys will help in the second and third maps. In the second map, use the decoys to lure enemies near your EV trinity or a teammate that needs energy. in the third map place it away from your team so Hek launches his missiles at it. Both ease the pressure away from your Bless Trin in between casts (while she's trying to kill herself with her Glaive XD ).

When carrying bombs, wait for the arming to hit 100%. you know that this has happened because your bomb UI reads "Stability" instead of  "Arming". In map one, you just need to drop the bomb near the Toxin Injector. In map three, you need to go in the generator and drop it at the base. If you have the luxury, try to drop it 10-15 seconds before Bless expires (check the buff indicator at the upper right, near your health and shield indicator. Being too close to the explosion without Bless will kill you.

Hope it helps! Thanks for reading!

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