Wednesday, October 21, 2015

[Builds] The Only Archwing Builds I have...

With the influx of Archwing content like a new Boss, new alert types (Destroying Fomorians), new Mission Types (Defense and Mobile Defense), the release of the first Primed Archwing mod and of course new weapons, Archwing is experiencing a resurgence.

Relatively more people are playing Archwing missions and are willing to play Archwing missions. And it's a good thing. DE just needs to continue making Archwing relevant.

Another thing that DE will probably eventually address are the builds. Quite frankly there's very little variation.

Here are mine.

Archwings

You will see a trend. Armor is too low to be significant. I prefer to use shields as a buffer then flee when it's depleted. Superior Defenses allows me to dive back in with afterburners blazing.

Itzal

An amazing frame for interception. The buff to system reroute allows me to camp with Penumbra while killing enemies. This is especially necessary because of how fragile it is. Be careful of your Fighter Escorts though. They seem to attract a lot of missiles and explosions near youy can still damage you and even knock you out of your invisibility.




Elytron

This is a powerhouse. Don't limit yourself to Thumpers and Warheads. Use Bloomers liberally and Core Vent can save your life. With Maxed System Reroute, you can pretty much spam Core Vent and fight around the cover without fearing missiles.

Don't forget than you can stack 4 Thumpers to increase the damage.



Odonata

It's a very good all arounder. The mix of defensive and offensive powers is going to allow you a lot of flexibility. Dive in with your blades flashing while releasing Disarray to protect you from missiles or Stay behind your Energy Shell while spamming Seeking Fire. Repel also really does well to clear an area fast.




Weapons

For weapons it's basically cramming as much damage as I can. Most of it is from elemental mods, so expect to see all 5 there. I did not Max Centaur and all it's crit glory. I just do not think the 10 rank Crit damage mod is worth it at this point in Archwing development.

My weapon choice is mostly aesthetic. :)

Phaedra

It looks amazing. Coloring the metallic bits properly can give it the "Prime" look. It's a hit scan weapon that you can spray to destroy any target up-close or a whole cluster from afar. Alternate with your melee once you run out of bullets to keep the damage up.

Kaszas

This one just looks nice. Puncture is an amazing damage type with all the machinery out there. Similar to Phaedra it can also be given the "prime" treatment with the right colors.


No comments:

Post a Comment