Sunday, December 20, 2015

Stealth: Two Ways


Aside from the usual sneak and kill with a silent weapon, Warframe has two other means to achieve stealth kills: buff and debuff.

Basically either you do something to your frame, like invisibility (a buff) that helps you perform stealth kills or you debuff the enemies, like blind, to perform stealth kills or finishers.

Most people know that stealth is Loki, hands down, the goal of this article is to introduce other possibilities.

Buff Your Way to Stealth Kills

This is the easiest and most popular way to kill enemies without alerting others. basically you use a buss like Loki's invisibility or Ash's Smoke Bomb to help you get stealth kills. Wukong and Ivara also do well in this department.

Group Composition and Team Synergy

Buff frames are often solitary or go in homogeneous groups. An all Loki group is a common thing occurrence in spy sorties. This means you can't bring an EV Trinity or a Slow Nova to help out, you just have the frames that can go inviz.

If you go solo often, you probably need a Loki of your own. it's a good investment.

Although frames, like Ivara, do exist and allow for team synergy, these are very difficult to use in a group especially without coordination. An ash with Smoke Shadow also requires a lot of coordination to pull off.

Restrictions

This type of frame is more suited to missions with a non defensive goal, like Spy, Exterminate, Sabotage, Capture, etc. These froames, when modded for stealth have difficulty with defensive objectives like... Defense or Mobile Defense.

There are no race restrictions, as long as you don't step inside a Nullifier field/bubble. So you'll find it as easy to sneak past the Corpus as you would the Grineer, Sentient or the Infested.

Conclusions

This method of doing stealth kills is pretty straight forward and easy to achieve. If you like to solo levels, then this is the stealth method for you. You just need to bring a different frame/loadout for def/mob def missions.

Debuff Your Way to Stealth Kills



This Method is more uncommon. It basically exists because of frames like Mirage and Excalibur (blind) and others like Equinox and Ivara (sleep). It's more difficult to pull off and requires varying degrees of coordination.

Group Composition and Team Synergy

Unlike the buff frames mentioned above, the debuff frames thrive in non-homogeneous teams. So you can have an EV Trinity, a Slow Nova and a random damage dealer in your team.

This will allow you to complete more complex objectives as in trials.

I suggest that once you have your staples set up, you can start looking into a complex play style with more varied team compositions and get one of these frames (most likely a Mirage) unless your preference/play style requires you to choose something else.

Restrictions

Here's where all the complications come in. These types of frames will generally perform poorly against the Corpus and Corrupted, because of Nullifiers/Corrupted Nullifiers.

Unlike buff frames, even if you do not go inside a Nullifier field/bubble, the enemies inside these will be unaffected by your debuff and will be able to shoot you, raise the alarm, etc.

Another restriction is that if you cast blind near a Spy site, it'll automatically trigger the alarms. This is something I discovered in the middle of a Sortie so... I just want to pass on the message.

Conclusions

Although not as effective as the more common buff method of going stealth, debuffing does allow more varied team compositions that then lead to the ability to accomplish more complex goals.

Final Notes

My personal Recommendation is to get a Loki first, then get used to the mechanics before you go into a Blind Mirage and start stealth farm runs with other people.

Remember, you need to develop your mod and weapon collection to be successful at stealth killing or sneaking.

Thanks for reading.

Sunday, December 13, 2015

Gems of the Drift Series


With the arrival of U18 was also the arrival of the drift series of mods. These mods provided a small boost to stats, but with the bonus of being an Exilus mod, which means you now have the option of placing this on your frame without having to sacrifice a critical mod.

Most of the mods in the series are okay and some less than, but there are two that have very practical applications.

Power Drift and Nova: Maximum Slow


15% Power Strength might not be a big boost, but for a specific warframe that slows down enemies along with doubling the damage they receive, it can max out the slow rate to 75% (from 60% with just intensify) without the need to use a partially leveled Blind Rage (BR) or Transient Fortitude (TF). All I need to do is replace Lightning Dash (LD). She won't be as flashy as before, but, she will have more control at Max Efficiency.

Here's My Current Nova Build.


Here's the ability window


Power Drift + Fortitude + Sure Footed: 100% Knockdown Resist (110% actually) (not working as of 18.0.8)




I have been waiting for this final mod to complete the immunity since I got Sure Footed a long long time ago... it goes very well with a no-power build for Valkyr.

Here is my build:

With Zenurik at max energy regeneration, energy won't be a problem. Add a Life Strike channel weapon like War and you're set.

Coaction Drift and Corrosive Projection

We all know that we need 4 Corrosive Projections to get 100% armor reduction. With this mod you can now get 100% with just 3. not bad considering how few people have Corrosive projection.

Note:
You need all three to have both Coaction Drift AND Corrosive projection.

Thanks for reading!

Sunday, November 29, 2015

[Builds] Rhino Shrapnel Spam [Novelty] [Energy Hungry] [Damage: 70]


[Novelty]
This is basically a FUN build. Use at your own discretion. :)

[Energy Hungry]
This build has no efficiency and works best in a team with an EV Trinity

[Damage: 70]
The damage dealt by this frame can deal with unbuffed normal enemies up to level 70

The Platina skin is out for Rhino! Time to give the big guy another chance. The original goal was to give Excalibur a run for his money but despite the relatively low damage, the spammy nature of Radial Javelin (RJ) is just too much for Rhino to compete with on top of the superior range RJ has.

The Build


It's a basic max build. Cram as much Power Strength and Range in, add a bit of duration and that's it.

Lightning Dash (LD) is optional of course and so is the Corrosive Projection.

I should forma that "-" polarity so I can use Primed Continuity instead of Constitution to get  more duration, but after getting knocked down by scorpions mid Iron Skin (IS) spam I'm kinda thinking the knockdown recovery might be nice. So that's up to you too.

Here's the Ability Screen

Pretty good Range and Damage Overall. Consider that all damage is affected by the Roar multiplier.

IS is also VERY powerful, clearing any mobs not killed by the stomp. Too bad the range maxes at 25 meters. Also the damage decreases the farther the enemy is from Rhino. Still it's a decent skill.

Damage Values while Buffed


Iron Shrapnel: 5698.56 (decreases with distance)

Stomp: 3799.04

Pretty impressive numbers as long as you can keep the buff up. :)

Execution


So you basic game plan is to keep Roar up 100% or as close to that as possible. With your range your Team will almost always be in range. Stomp, then toggle shrapnel while looking for stragglers and repeat.

Suggested Use Scenarios


This is a perfect complement to RJ Excal in Draco or for ODD runs as long as you have an EV.

This will not work in any mission without EV support as the skill cost would be too much to sustain effective power damage output.

Notes


Rhino is supposed to be reworked. That's another reason I'm holding off on the forma.

Rhino's not the best in terms of Damage output, but his Roar is one of the best straight damage buffs out there.  Rhino + Nova would result in a damage multiplier of 4+ depending on the build of the Rhino. Coupled with the fact that it affects everything that damage on your team it's pretty good. Think Syndicate Procs :). 4k Viral+Proc anyone?

I'm really looking forward to the rework.

Thanks for reading!

Saturday, November 21, 2015

[Builds] Blind Mirage - LoR Worthy [Specialist] [Heavy Control]

[Specialist]
This build is focused on only one or Two abilities to achieve a specific goal

[Heavy Control]
This build is focused on controlling the battlefield to improve survive-ability.

This Mirage build is the standard in terms of control, high Duration and Range allows for massive control range despite physical barriers (the reason why Mirage is picked over Excalibur) that lasts.

I'll be showing the bare bones build, then possible additions to the basic build.

The Basic Build



This is your bare bones build focusing on Range and Duration. The low Power Strength allows for less deaths allowing for better control of the already spawned minions.

You can of course swap Energy Siphon (ES) for something else.

Please do not mind the Polarities of the remaining slots as they were from a different build. :)


A lot of people think that mirage doesn't need duration. The blind duration stat should clear that up.
This build has the potential to stop spawns, if played correctly.

Note:
Stop casting blind to let Vor appear in T4 Interception.

Three Slots Left

With three slots left you have a wealth of options to choose from. Below are some of the easier choices. A bit of Duration reduction might work, but try not to reduce Range.

Natural Talent (NT)

Faster cast time? Here it is. I personally do not use this though since I feel that casting early also has the same effect.

Quick Thinking (QT)

Since you already have Max energy, why not use it for survive-ability? It's a good pick. Make sure you have an EV in the team or ERs to help you replenish the lost energy.

Enemy Sense

With Animal Instinct and ER, this gives you the location of enemies in the map. If you see fast movement, recast blind. :)

Fleeting Expertise (FE) and Streamline

It's a good pick. Correctly time and with at least 1 ES in the team, you will never run out of energy. The more ES in the team, the better this mod combo works. Don't forget to go R4+R4 so you get the least amount of duration reduction from FE.

For people who do not want a Duration reduction, you can stick to streamline.

Lightning Dash (and other Exilus mods)

I usually use this since I have a stray V polarity and nothing else to fit in. Not bad for mobility,; so you can go to the middle of the int map and start spamming, but not really needed.  Use it only if you have nothing else to put in or if you feel that mobility is key.

Rush and Armored Agility (AA)

If you really need speed... but Exilus mods (see above) make you go faster.

Vitality, Redirection and Vigor

All three, a combination of or one of would be okay. Use it only if you have nothing else to put in.

Explosive Legerdemain

Only for LoR and only if you're bored out of your wits. The consoles provide another layer of control. Converting the drops to proximity mines also allows you to use it if nothing goes near.

Personal Choice

Here's what I use for T4 int. :)

Not much of a deviation from the basic build.


I swap out QT for Redirection or Explosive Legerdemain for LoR since I don't want to be caught dead with 0 Energy.

Blind Mirage Use

She's pretty basic and easy to execute. use your ultimate and end it immediately. The faster you end it, the less energy you use.

There's really no point in letting it go on for too long, especially if you're at max range... unless you're in a really out of position for some reason.

Your other abilities aren't really needed, it'll just drain your energy needlessly and force Trin to EV, and possibly kill something.

Slight of hand though, may be quite useful in LoR, just don't use it for T4 Int.

Thanks for reading!

Sunday, November 15, 2015

[Builds] Super Nova [Novelty] [Specialist] [Heavy Control] [EV Dependent] [Damage: 60]


[Novelty]
This is basically a FUN build. Use at your own discretion. :)

[Specialist]
This build is focused on only one or Two abilities to achieve a specific goal

[Heavy Control]
This build is focused on controlling the battlefield to improve survive-ability.

[EV Dependent]
This build has no efficiency and works best in a team with an EV Trinity

[Damage: 60]
The damage dealt by this frame can deal with unbuffed normal enemies up to level 60

With a host of new Warframe and the queue of new Warframe to come, a lot of people seem to have forgotten this little powerhouse. Nova continues to be a staple because of her command of Time and Space, but not a lot of people use her for her sheer destructive potential.

I have a build that revolves around Molecular Prime (MP) that is especially good against Low to Mid level enemies.

The Build



Replaceable aspects: Primed Flow, Lightning Dash, Aura

The build stacks as much Duration, Power Strength and Range as possible to make MP chain reactions potent.

The low Efficiency means it will heavily depend on energy restores or an EV trinity.


Your chain reactions will be effective as long as enemies are within 16.9m and will die with 2704 Blast damage. This will easily clear low-mid level enemies. With higher level enemies, the doubled damage PLUS the explosion damage of possibly multiple nearby enemies will help whittle their HP. Couple this with the syndicate weapon/modded weapon of your choice and you have a very powerful destructive force.

Another advantage is that the MP will cover a huge distance and will slow enemies to cap allowing you to slaughter with impunity despite the low Health and Shields.

Alternatives

If you don't have the cores to max Blind Rage (BR), know that a Maxed Intensify with a Rank 2 Blind Rage will allow you to reach the 75% movement speed reduction cap. This will also reduce the cost of the skill significantly. This would also be nice for the LoR trial.

Replacing Primed Flow with Transient Fortitude will allow you to deal more damage, but will also confine you to 1 MP cast without any intervention from your EV trinity or energy restore. Your ability coverage will also decrease slightly given the loss of duration.

Lightning Dash can be replaced with any Exilus mod, but Handspring or Surefooted might be a good alternative since knockdowns at high levels could be fatal.

Notes

With the removal of Burst Damage frames like Saryn and Mesa, a lot of frames are starting to fill the niche. Let's not forget that Nova is one of the frames that can dish out a lot of punishment along with a good measure of crowd control.

Sunday, November 8, 2015

[Build] Saryn Revisited


Saryn's rework was meant to balance her and make her more than a one button killing machine. Did DE succeed?

The biggest challenge with Saryn post rework is the need to consider Duration into her build. Prior to the Rework, Duration was not a concern and was even lowered for maximum effect. Builds did not have to worry about Transient Fortitude (TF) or Fleeting Expertise (FE) affecting builds. Duration mods like Continuity and Constitution were also unnecessary. Now TF and FE have severe drawbacks and Continuity and Constitution have become mainstays; meaning you need more mods to achieve less of a result.

The good thing about the rework is that her other abilities have been brought to the forefront with multiple buffs (along with name changes). The synergy between Spores, Molt and Toxic Lash (TL) is amazing. I find myself using these during ODDs without the need for Miasma, especially with its heavy cost.

I currently have two main builds for Saryn and the builds are pretty tight. One is used for teams with an EV Trinity since it has no efficiency at all and focuses on Range, Power Strength and Duration, while the other is pretty balanced with a means to regain energy.

No Regard for Efficiency






This build still works wonders but it does require a decent EV Trin to support you. You just need to cycle through Spores, Molt and Toxic Lash and you will be okay. There's almost no need for Miasma.

The basic trick is just to layer layer dot over another + Contagion Cloud is perfect for Infested or doorways. :)

Range helps spread the damage even when you kill without popping the Spores especially when using Ignis.


Somewhat Balanced




I use this for most of the things outside of an organized group. I can do Nightmare missions, tank, spam with this. Great for solo runs. Just need Furis with Winds of Purity (WoP). If you do not have that you'll need Regenerative Molt (RM), which will take up a slot... either Flow or Constitution will have to be taken out.

The good thing with this is that you can easily build energy just by getting hit. Regen life then spam. This is perfect because you'll be going in close with melee+TL anyway. With flow you can build up your Energy and spam for a bit before diving in again for more carnage.

Max Efficiency?

Still trying out if this will work. I'll post an update in case it does.


Loadout



You'll want High Status weapons that proc Toxin so you can take advantage of Spores. Ignis also works wonders, but you can't make it do just Toxin damage. Grinlok does the job well.


If you aren't using RM, don't forget your Furis with WoP.

For melee, I chose one with high Status Chance and Range, Lecta. Any should do since you will be using TL a lot. Max range would be nice though. Here's how I built Lecta. The Radiation procs are a nice bonus to keep the heat off of you.


Saryn's not in top form at the moment but i'm hoping she will be soon. I'll post another build in case there are other changes to her mechanics.

Thanks for reading.




Saturday, October 31, 2015

[Trading] The Price of a Legendary Core


So recently another set of Legendary Cores was released. This sparked a buying frenzy in Trading. The question though is, how much is a Legendary Core?

If you've read this post, you know that to max a Primed mod, you'd need 528 R5s and about 1.6 mil credits.

Assuming you've got credits to burn, how much should you be buying Legendary cores? Should you even be buying them?

Let's look at the numbers.Each trade allows you to get 5 items. In the market, 5 cores sells for 4 plat, this  is a very conservative amount. I've seen people offer 2-3 plat per 5 cores. For the purpose of this, I will use the most conservative value, which is 5 R5s for 4 plat.

Rounding it up, you'd need 530 R5s. Also each trade is taxed, 1 rare mod will cost you 8k and 5 rare mods will cost 40k.

At 4 plat for 5 R5s, you can buy 530 cores for 424 plat after 106 trades. 106 trades will also cost you 4,240,000 credits.

The full cost of a Legendary core then sums up to 424 platinum, and 5,903,200 Credits.

This doesn't account for all the trades you'd have to do and time you'd need to acquire the credits.

Whatever amount you're going to offer, you'd have to consider convenience and it's price.

So, how much is a Legendary core? I'd have to ask you, how much your time is. :)


PS

I didn't get a Legendary Core :(

Wednesday, October 21, 2015

[Builds] The Only Archwing Builds I have...

With the influx of Archwing content like a new Boss, new alert types (Destroying Fomorians), new Mission Types (Defense and Mobile Defense), the release of the first Primed Archwing mod and of course new weapons, Archwing is experiencing a resurgence.

Relatively more people are playing Archwing missions and are willing to play Archwing missions. And it's a good thing. DE just needs to continue making Archwing relevant.

Another thing that DE will probably eventually address are the builds. Quite frankly there's very little variation.

Here are mine.

Archwings

You will see a trend. Armor is too low to be significant. I prefer to use shields as a buffer then flee when it's depleted. Superior Defenses allows me to dive back in with afterburners blazing.

Itzal

An amazing frame for interception. The buff to system reroute allows me to camp with Penumbra while killing enemies. This is especially necessary because of how fragile it is. Be careful of your Fighter Escorts though. They seem to attract a lot of missiles and explosions near youy can still damage you and even knock you out of your invisibility.




Elytron

This is a powerhouse. Don't limit yourself to Thumpers and Warheads. Use Bloomers liberally and Core Vent can save your life. With Maxed System Reroute, you can pretty much spam Core Vent and fight around the cover without fearing missiles.

Don't forget than you can stack 4 Thumpers to increase the damage.



Odonata

It's a very good all arounder. The mix of defensive and offensive powers is going to allow you a lot of flexibility. Dive in with your blades flashing while releasing Disarray to protect you from missiles or Stay behind your Energy Shell while spamming Seeking Fire. Repel also really does well to clear an area fast.




Weapons

For weapons it's basically cramming as much damage as I can. Most of it is from elemental mods, so expect to see all 5 there. I did not Max Centaur and all it's crit glory. I just do not think the 10 rank Crit damage mod is worth it at this point in Archwing development.

My weapon choice is mostly aesthetic. :)

Phaedra

It looks amazing. Coloring the metallic bits properly can give it the "Prime" look. It's a hit scan weapon that you can spray to destroy any target up-close or a whole cluster from afar. Alternate with your melee once you run out of bullets to keep the damage up.

Kaszas

This one just looks nice. Puncture is an amazing damage type with all the machinery out there. Similar to Phaedra it can also be given the "prime" treatment with the right colors.


Sunday, October 18, 2015

[Build] Disarm Loki - Raid Worthy


Raids are about crowd control (CC) and nothing says CC more than a well built and used Loki!

Here's my Loki build and I'll show you what are the most important things to focus on when building Loki for a Trial/Raid or just any match you'd like to provide CC support to.

Disarm Loki


There are two requirements for Loki to be Trial/Raid-ready. The first is max Energy. The second is max range.

Max Energy will help Loki reliably carry Tritium bombs. Not only will you have More than half of the required energy to arm the bomb, you'll also be able to carry it longer without a recharge.

Max range is for CC, mostly for map 2 when bombs are not part of the mission.

Duration will help with decoys throughout map 2 and 3 allowing your Bless trinity some time in between casts. This will also allow you to stay invisible in between bomb carrys.

I have survive-ability mods just because I have nothing else to put there. Might go with an undying will though. So you can replace Redirection, Vitality and Vigor.

I got great suggestions as replacements from the forums. Streamline, Natural Talent can definitely be used in lieu of the Survive-ability mods. Irradiating Disarm can replace the last, if you prefer. I'm a bit iffy about it.


Arcane swindle helps but it amounts to a 3 meter improvement.
 Irradiating Disarm is something that I have been considering especially with the amount of Disruptor drones in the nightmare version. I guess it would be okay, but you'd need duration for that too. It's not essential though.

Execution


Make sure you are at max energy before you carry. Coordinate with your EV Trinity so you always get Energy. Bring Energy Restores so you don't drop the bomb when there are suddenly no enemies for trinity to EV.

Disarm only on the second map. You don't need to carry here. Your energy is just for the bomb in the first and third maps. If you have a good Trin though, feel free to spam it.

Decoys will help in the second and third maps. In the second map, use the decoys to lure enemies near your EV trinity or a teammate that needs energy. in the third map place it away from your team so Hek launches his missiles at it. Both ease the pressure away from your Bless Trin in between casts (while she's trying to kill herself with her Glaive XD ).

When carrying bombs, wait for the arming to hit 100%. you know that this has happened because your bomb UI reads "Stability" instead of  "Arming". In map one, you just need to drop the bomb near the Toxin Injector. In map three, you need to go in the generator and drop it at the base. If you have the luxury, try to drop it 10-15 seconds before Bless expires (check the buff indicator at the upper right, near your health and shield indicator. Being too close to the explosion without Bless will kill you.

Hope it helps! Thanks for reading!

[Guide] Ranking-Up Outside of Draco

Draco, since it's existence, has been the go-to place for ranking up things from weapons to Warframe. It's fast and gives a ton of EXP even without a booster. The downsides? It's difficult to find a willing damage dealer (Mesa/Saryn/Excalibur) and it's boring.

Here are a few alternatives to Draco for those who want to get the ranks without getting bored out of their wits.

SPY 2.0


Spy 2.0 gives a lot of affinity (EXP). On Pluto, Oceanum, you get 12k per terminal, that's 24k with a booster.

The catch is, you need to do it without tripping any of the alarms in the spy rooms. Tripping any of the alarms and still retrieving the data will net you 1/3 of the exp (4k without a booster/8k with a booster). Like many things, there's a learning curve. if you do your homework and learn from your mistakes you'll be doing perfect runs in record time.

Upon completion, you can also get great things like mods, and Void keys. This is where i farm my T3 Mobile Defense keys. :)

Weapons are the easiest and safest things to level using this method. You don't need to kill anything, even the cameras. Make sure you only have the weapons that you want to work on equipped to maximize the EXP, set up your Loki (Prime or Vanilla) and do it.

Frames may be possible... but it takes too much work. The next suggestion might be more plausible for frame ranking.

Here's my tricked out Loki Prime if you want an idea of what you should focus on.
Focus on Duration and Eff

Know how long your Invisibility lasts so you can find a safe spot to recast before it expires
Learning to Spy might take time, but it's worth it. You can start off with low level spy missions. These have less obstacles, but also give lower affinity. Once you are confident, you can work your way up. You also have to choose if you want to Spy against the Grineer or the Corpus. Each faction has it's own spy rooms and enemy sets, which may be problematic unless you are prepared. One of the biggest factors that you want to consider are the Corpus Nullifiers. If you can deal with these quickly, you're set. If not, you might have to Spy against the Grineer instead... just be careful of the arc traps!

Lucky look from one of the new enemies I killed during the spy mission.
One last thing though, do it solo. More people make Spy difficult, plus, other people bring complications that may become tiresome and at times, frustrating.

Stealth

Stealth has always been a part of Warframe. Each stealth kill gives bonus affinity. The first kill gives 100%. If you perform another stealth kill within 30 seconds, the bonus increases by 100% and becomes 200%. You can continue getting the bonus 100% until you're getting affinity at a rate of 500%. That is a lot of affinity.

You just need silent weapons to do this. A bow, a thrown weapon and your favorite melee weapon will do the job. If you want to use your usual loadout, make sure that you equip mods that reduce the noise of your weapon (also in the link above).

The key here is to do 1-hit kills. So pick a planet that is relatively low and start there. if you find it too easy, move up. If you find it difficult, move down. You need to also be able to deal with mistakes. Don't expect to be able to do perfect stealth kills all the time. You will need to clean up every now and then.

I suggest that you do you stealth killing sprees in Sabotage or Spy missions. Enemies are unaltered at the beginning and will not be alerted as you complete your objective (unlike capture).

Keys


These are an Alternative to Draco, but, are still very similar. You might still get bored. ODDs and T3 Mob Def Key shares are the best place to do this. People won't enerally complain since you are using your key and as long as you are not too greedy (don't being low rank frames AND weapons).

Survival


With maxed weapons and a Rank 0 frame (with much Vitality and or Redirection) I go for long survival runs at Elara in Jupiter. Going solo beyond 20 minutes gives great exp and you can also get NS, which is perfect for those who build forma every day. Thanks to the person who helped me remember here.


These are my suggestions for Draco alternatives for people who are sick and tired of it.
I also want to clarify that I am okay with people doing Draco. I also did Draco. It's just that I got bored fast. if you feel the same way, try this out. You can decide which you prefer after. :)

Hope it helps!

Thanks for reading.

Saturday, October 10, 2015

[Build] Ember Prime CC and Damage


Ember's been reworked and now she's in demand. Turning WoF into a toggle ability really allowed more slots for other mods. Unfortunately not a lot of ember players know how to use Ember. This Build covers the build plus a short execution guide.

The Build


The build focuses on Range, balancing power, duration and efficiency to ensure that you are at the min energy drain. You may opt to replace Overextend with something else like redirection for higher level enemies so you can deal more damage in a smaller area.

Flow just gives Ember more room for CC especially in the void where energy is abundant to prime frames.

The Aura slot is pretty flexible. you can choose to keep Loot Detector since you will be killing a lot outside of your line of sight (LoS). Another viable and logical option is Corrosive projection especially for a 4 CP team, this Ember build will wreak havoc.


Focus will be on World on Fire (WoF) and Accelerant. Fire Blast will be used for CC, and will be used sparingly.



Reminders


Make sure to use weapons that deal Heat damage in your arsenal. it doesn't have to be purely Heat damage, as long as it deals a substantial amount of Heat damage to work off of your Accelerant. Especially when going against the infested.

Bring a weapon that can kill Nullifiers in their bubble like Sonicor or Simulor (anything that deals AOE damage basically if you are against the Corpus or if you are going to the void.

Execution


For low level enemies, just use WoF and you should be okay. Pop the occasional Nullifier/Corrupted Nullifier bubble when you encounter it. If you spot any Ancient Healers or Mutalist Moa, kill them as they buff the units around them.

Once you notice that multiple enemies are able to get close, start using Accelerant. This will increase your damage. Accelerant also does CC so if you find that you have been swarmed/surrounded/under heavy fire/or similar situations, feel free to use Accelerant and then Fire Blast to knock them back. This is your "panic button". The high energy pool along with max efficiency will allow you to several uses of this while maintaining WoF.

If you need to revive or pop a life support tank, don't hesitate to use your panic button.

Results


This result was from a 60 minute T2 Survival run I found myself in. Up until the 30 minute mark, the build was doing pretty well and was pretty much unmatched by the enemies. After than I found myself shooting more as well as spamming Accelerant. Near the 60 minute mark, all the WoF can kill are the non-heavy units. Sonicor was very helpful with the killing and CC.

I was downed three times and died once (had to revive). It was pretty intense near the 60 minute mark. Accelerant spam and Excalibur's Radial Blind helped when reviving or popping life support tanks.