Sunday, April 24, 2016

[Builds] Hybrid Bless and EV Trin


I'm not a fan of hybrids but I was asked a question in the forums about it and decided to give it a go.
Before yo proceed, please make sure you are aware of the basics of running an EV and Bless Trinity. You can check that here.

Here's the build.

And Here's the Ability window:

Ok so I sacrificed duration a lot to get high-ish range and 40 e per pulse. I also could not get the augment in, unless you want to remove Overextend completely (you probably could in tight maps).

You will encounter 2 problems with the hybrid build, that can be remedied.
1) Low Bless duration-You'll need to just cast more often.
2) High EV duration-You'll have to kill the target right after casting EV. This makes this build very difficult to use especially at higher levels.

Foregoing Overextended for Vampire Leech
You could do this if your team sticks together. This will limit your possible targets though (you need to make sure your team is getting the energy). I also suggest using that Exilus slot for Cunning drift for the 15% added range.


Saturday, February 13, 2016

Divine Will Notes and Cheese

Before you read this post, I highly recommend that you do it the normal way first. :) I have a post detailing just that here.

So you've done the Alert several times already and are getting bored. Wanna try something out? You've come to the right place. I'll be detailing some of the things that I've done based on rumors to see if they are indeed real.

Mag: Bullet Attractor

I've seen several posts about this and it does make some sense. I tried it 5 times with the same group. and it was terribly easy to survive without a Bless Trin.

What Bullet Attractor does is make sure that all of Razorbacks attacks hit himself. So none of the Tenno-ending attacks hit you or your team. It might also end up killing him if the lazer balls are out and he happens to fall while influenced by Bullet Attractor.

Out of the 5 Runs:
1) 2 were the usual
2) 2 Razorback killed himself
3) 1 Razorback just died out of nowhere (seems to happen randomly regardless~faulty Corpus engineering XD)

Sounds great right? Why stop at 5? Because without eliminating everything in your path, every gate to Razorback could potentially lock (requiring a hack) and call a bursa. It's terribly annoying.

Loki: Invisibility

This one is something I plan on continuing. It's consistent and less annoying because you don't get detected. :)

Basically you do the whole thing invisible. Nothing, even Razorback, will attack you. So No locked doors, no Hyena pack or Bursa ambushing you on your way and no missile spam from Razorback. The best part is, it's a solo run! No need to beg for others to join you with the right things already equipped.

Note:
If Razorback sees you and sends missiles your way or those blue orbs, turning inviz will not save you. Better use your parkour skills to evade.

Here's my Loki Build:

The important bit is max duration to give you 33.84 seconds of invisibility. Next would be efficiency and ES to keep the spam going. I am also Zenurik so I never run out of energy.

My weapon of choice is... Redeemer. Channeled Charged Shots FTW. Here's my build. As with other charge attacks, you can also chain Redeemer Shots. Wtach your energy if you choose to channel though.


Rumor Mill

I have heard of these from clan mates but have never tested these. You may test these at your own risk. I guarantee nothing. I'll add more as I find out.

Sleeping Razorback

So apparently razorback can be put to sleep. Ivara's sleep arrow and Equinox works based on hearsay.

Why didn't I test it? It's because despite this, it still suffers from the same problems that Mag has... except Ivara... but she's too slow.

Thanks for reading.

Friday, February 12, 2016

[Tactical Alert] Divine Will


Done the run enough times? Try the tips here. If not, read on.

With the release of 18.4.10 we also saw the start of the newest Tactical Alert, Divine Will. the Alert is basically a challenge from Neffy (Nef Anyo) to basically everyone else in Origin. Your ultimate task is to kill the new Razorback, a new and improved version of the Jackal.

What to expect


Be prepared to face a lot of Bursa Moas and Hyena (the pack set). They will be scattered throughout the mission and will aim to distract you from just going straight to Razorback.

Once you get to the boss expect to be spammed by missiles and beams, shock waves and explosions. Very similar too but more annoying and lethal compared to the Jackal experience.

Once you kill the Razorback, you just need to extract or of course, farm the Bursas which could drop Tempo Royale, Astral Twilight or Life Strike depending on which one you kill.

Bursa Changes

In False Profit, The Bursa Moas had to be disabled, hacked, protected, then killed. Now that offerings are no longer required, once you deplete the Bursa's Health, it'll go into a hack-able mode. Hack it. After successfully doing so, it will fight for you for a short amount of time before being dying and dropping loot.

This is the mechanic that you will use to defeat Razorback.

Preparation

You need Several things in this TA, Survival, Damage and Control. I suggest that you go with survival first. You'll need to mix damage and control after, but you can't do either if you're dead. There is also no way to OHK (One Hit Kill) the boss so you can't just jump in with guns blazing.

Survival

There really is no other way to go about it. Equinox  (Pacify) is too unreliable.

Bless Trinity-Very reliable and potent in a master's hands. You will not have to worry as long as you have a competent Bless trinity (especially the ones that bless for 30 seconds).

Damage

There are several options here. Of course you could go with EB Excalibur or Land Slide Atlas, but you could just leave the damage to your Weapon too. Whatever your choice is, know that you need a huge burst for when Razorback becomes vulnerable. Mod for Electricity(Robotic), Puncture, or Radiation (Alloy). Better Yet, Grab a Volt and shoot through his shield.

Control

Frost is your best option. Go for Max Range and as much HP you can get on that globe. Slowing the Razorback will definitely give your team the best chance at killing it and it will also prevent it from annoying your team while you wait for the next Bursa.

Nova might sound good, but if you slow down everything, without a way to cancel (unlike Frost) you will end up just prolonging the mission needlessly.

Tactics




So you've reached the boss with your team that's designed to trash it. Now it's time to find out how the fight will go.

The Boss room is very similar to Jackal's. The picture above was taken from a platform right above the entrance to the den. You can see a similar platform across the room, the broken rails from the top and Razorback in the middle.



Here's what you have at each edge of the platform, consoles. You have two on each platform for a total of 4. Notice that you see a door barred by a laser Grid beyond each console. This is where the Bursa Moas spawn. Hacking the console nearest the laser grid will deactivate it and eventually allow the Bursa to get down and enter the main platform in the middle.

There are also un-barred doors. This is where the other enemies emerge. These are mostly Sniper Crewmen, a good source of EV Energy.

According to Nef Anyo his new bot is invulnerable. After the first few hundred rounds you pepper Razorback you will agree that this is the case. The thing is, this vulnerability can be disabled by the Bursa Moas. I'm sure you know what to do now. :)

Let me tell you so you can confirm your hunch.
1) Start the battle.
2) Look for where the Bursa spawned.
3) Deactivate the laser grid for the corresponding area and let the bursa drop to the ground. (do not engage it in the laser area you might get trapped there and you need to to engage Razorback in the middle)
4) Kill the Bursa
5) Hack the Bursa
6) Watch the bursa fight for you and disable Razorback
7) Deal as much damage to Razorback before he gets up
8) Repeat steps 2-7 until Razorback dies

During this time...
Bless Trin spams Bless
EV Trin Spams EV
Frost A globe over the platforms and on Razorback (to slow him down) Frost also has to try not to get the Bursa slowed when it starts fighting on your side (just shatter globes with Freeze)
Volt or Excalibur or X frame waits for a chance to deal tons of damage or help with the hacking.

If you have the correct set up, this will just be annoying. If you don't it'll be frustrating too.

If you have any tips, questions or comments, please comment below or on the forum post/facebook.

Thanks for reading.

Monday, February 8, 2016

[Builds] Equinox Augments and Revitalized Builds

The new Augments for Equinox and Atlas came out recently (18.4.7) so I immediately jumped at the Atlas mods... and got disappointed. 2 of the three were lackluster and I didn't have the heart to try the third so... I went and got the Equinox augments. I was not disappointed.

After fiddling around with Equinox, I found that I had to apply one more Forma so naturally, the first augment I was able to sue was Duality.

I used Continuity and a Maxed Duality mod At rank 1 and Hosted a T3 Def getting the usual suspects in (Frost, Excalibur and EV Trinity) to level up and hopefully get an Ash prime BP (for the 100 plat it's worth as of this writing err... typing). It was fun playing around with the specter and the Synoid Simulor I had on. I would cover one side , trigger it and rush to the other side and it would just spam the hell out of the primary. I would Jump up the bridge just in front of the pod, trigger Metamorphosis and jump down on an unsuspecting Mob of corrupted just as my Specter materializes doubling the Simulor spam.

Needless to say I enjoyed my way to 25.

Below is my current Duality Build for Equinox.

The Build just focuses on Duration and Efficiency so I can get a specter out as often as I want. I want to add one more polarity but I can't decide which polarity at the moment.

So at that time I was rank 25 and was thinking if I should go and run another T3 Def, then I checked the augments and found Calm and Frenzy. I grinned because I knew where exactly to apply it's unique properties (specifically Night).

I often use Loki to farm Focus (especially with the Orthos Prime build I have here). I've really been wanting to replace him because he was so... hmm... well I was just sick of Loki, but my potential replacement, Ivara, was a dud (too slow). So now that I can spam Rest and Put whole maps to sleep (for a little over 40 seconds at a time)... I naturally go to Vedic, Ceres.

The Rank 25 build I used there was Focused on range primarily (Overextended, Stretch and Cunning Drift) then Duration.

I was initially conservative with my Rest casts, but when I enemies started spotting me, I just spammed it and it worked fine. With whole maps put to sleep I just spun and won with Orthos Prime til I hit 30.

It was crazy fun stealth if not a tad overpowered (at least for that map). Since bumping into enemies did not break the effects of Rest, I had no hesitations taking advantage of Maiming Strike.

My current Rest Build is below.

It continues to prioritize Range, followed closely by Duration. Enemy sense is there to boost my Carrier's Animal Instinct so my spamming has direction.

So now My equinox is back to rank 30. Unlike with Atlas, I wanted more so I definitely wanted to play with Peaceful Provocation.

My initial issue with Equinox as a buffer is that he maxes out at 50%. With the new augment, the Power Strength jumps to a maximum of 80%! So I cobbled together my old buff build and added the augment. The build is below:
This Build Buffs up to 77~%. The great thing is that it has great synergy with a lot of frames since it doesn't just boost damage. For example your mediocre EV Trin suddenly becomes an unlimited source of power, Frost Globes instantly become more durable along with Iron Skin. If you add Roar to the mix, well... the possibilities are endless.

On top of this, you can still activate your Ultimate... which also benefits from your newly improved Provoke. All while still gaining energy from EV. Just perfect!

Of course I do the expected and run a CP team in T3 Defense to play with the combo. As expected it went quickly and  smoothly. I even out damaged our RJ Excal when he went spamming EB.

Give the new Augments a spin and share your build down in the comments!

Thanks for reading.

Monday, February 1, 2016

Orthos Prime: Maiming Strike Build (Shadow Debt Mod Set)




We all love the Orthos Prime for it's insane range, One of it's biggest drawbacks is the damage. This caused players to look elsewhere to get their fix of stealth slide kills... until the new mods came out.

Shadow Debt was a unique event that gave the chance to drop one of the new mods that was added in Update 18.4.1. Most of these new mods were odd, but there were a hand full of gems, including a lot of great melee mods.

This build uses some of these new mods to boost it's damage output per slide attack.  Blood Rush and Body Count give a boost to the damage multiplier and Critical chance. Maiming Strike will drive this up by 90% guaranteeing yellow crits per slide attack with a chance to do red crits.

The Build



This particular build is focused on Grineer and per slide damage (stealth kills/one hit). This is the reason why I did away with the Attack speed mods like Berserker.  I also opted to remove True Steel and instead add Spoiled Strike, which will add more damage compared a small increase to the critical chance.

Since you are making use of 2 slots for elements, you can easily change the elemental combo. the only restriction is that you can only have 1 elemental combo.


Executing High Damage Slide attacks


Once you're done with the build, you can start by just slide attacking everything. With the immense reach of Orthos Prime with Primed Reach, you can safely clear clusters of enemies while maintaining the damage multiplier from stealth.

Be careful with heavy units. you might want to channel to kill them safely and avoid breaking your stealth bonus streak. Once you have a high enough multiplier you can just slide attack them as normal.

I usually use this to farm focus with Loki. in Ceres (Extermination or Sabotage). After a few days of farming, I can say it's easier than using War or Tonkor and breaks the stealth bonus streak less frequently.

Shadow Debt: The Rise of Naramon


Naramon's Shadow step has never been in such a wonderful position. Prior to this update, Naramon had very tempting options related to melee attack crits and invisibility. Now, with a reliable source of crits (maiming strike and any melee weapon with at least a 10% Critical chance will proc crits 100% of the time), you will just need enemies and you will get 10 seconds of invisibility that is resistant to nullifiers.

Luckily, Orthos Prime is such a weapon with a 10% Crit rate. Now slide attacks with amazing range now comes with a 100%  Crit chance.

Monday, January 11, 2016

[Builds] Rhino: Basic and Extreme Builds as of 18.2.4


Rhino is a very versatile frame that has a damage, survivability and control. Here are three builds that will help you start out with this powerful frame.

The Basic Build


This build is all about efficiency and flexibility. With this build you can deal damage, you can control and even buff all at max Efficiency.



Extreme Damage


Rhino can definitely deal damage, but it's not going to come from stomp, but Iron Shrapnel. Maximum potential damage is 13894.276 after using Roar. You'll have to consider that this damage will decrease with range (~25m according to wiki). This could also potentially increase because of the damage absorption phase or Iron Skin. Rhino Charge will be your next go to skill in terms of damage especially with the new combo mechanic. You will probably just use stomp for the  CC and do this rarely.

The biggest problem with extreme builds like this is the energy consumption. You'll want to use this only with an EV Trin in your team. Given that EVs are rare you might find yourself using the basic build most of the time.



Roar Only


This build, as the header states is focused on Roar as a means to boost your team's damage. a 2.49 damage multiplier is nothing to laugh at especially considering the damage that can be achieved with Warframes like Ash (Blade Storm). This build also has decent Iron Skin health along with good Rhino Charge damage.

As with the build above, you can expect problems with energy so EV Trinity is a must.




Monday, January 4, 2016

Double Damage: Rhino VS Nova


There are only 2 choices when it comes to Consistent buffs, that's Rhino and Nova. Other options either can't provide enough of a boost (Equinox) or can't provide it consistently (Total Eclipse Mirage).

Most teams can't accommodate both these frames so here's a short post that might help you pick your team or frame (if you're deciding on which to pick up).

Here's a short summary of their differences based on buffing alone (Roar vs Molecular Prime).

NovaRhino
MultiplierNot Power Strength DependentPower Strength Dependent
DurationAffects Debuff and Range (spread)Affects Duration
EffectSlowly Spreads from cast point
Can be recast
Immediate to allies in range
Cannot be recast
Other EffectsExplosions deal damage
Debuff also slows up to 75% or
Speed up enemies by 30%
n/a

Multiplier

In this post I'm not going to include the Roar Augment to keep things simple.

Both can deliver (potentially) double damage. Nova does it by default as any enemy that is affected by her debuff will receive double damage. Rhino Can potentially hit double damage and can even exceed it capping at 2.49 times.

So if you are a Vet with all the requisite mods (Blind Rage -BR, Transient Fortitude-TF, Intensify and Power Drift) Rhino is a sure pick. If you're starting out, you might have to focus on your collection first, building Duration before Power Strength.

If you're picking team mates, Nova will be a sure bet at 2x regardless of mods as long as she is at rank 30. Rhino is going to be a bit chancy unless you ask the player for their multiplier before inviting them.

Duration

In terms of Duration, Rhino can sacrifice this and still provide effective damage multiplication (as long as he keeps on using it) while Nova's debuff duration and range is dependent on duration mods.

At 50% duration Rhino will just have to recast more often, while Nova on top of having to recast will have her coverage affected as well.

This is one consideration you'll have to make when taking a Nova into a large map.


Effect


Nova's Molecular prime spreads out from the cast point while Rhino's affects all allies in range immediately.

Again this has to be considered based on how big the map is. Bigger maps will see slower coverage while Rhino can be effective regardless.

Another consideration is that Rhino's Roar cannot be recast. So if you miss cast your roar and miss the damage dealer for any reason, you will not be able to recast it until the duration runs out.

Other Effects

Molecular Prime, being an ultimate has other effects when you cast it. The debuff can either slow of hasten enemy movement depending on your Power Strength. Aside from this, enemies that are killed while debuffed by Molecular Prime will explode and deal damage to nearby units (affected by power range).

Rhino's roar doesn't have any additional effect.

Conclusion

There are a lot of things to consider when making choices for either team mates or for personal use but Mods will play a very important role in your choice. Also consider that not all the players in recruiting will have all the necessary mods maxed.

Assuming equal mod levels and that most of the mods were obtained...

Rhino will excel at providing raw damage output consistently regardless of map size and when in coordinated teams. Consider Rhino for missions that just require destruction (like exterminate or... Draco).

Nova will be able to provide double damage and crowd control (or speed for farming) that will become slightly less effective on bigger maps. Nova Can be very effective when farming (speed variant) or at control (slow Variant) for defense, Mobile Defense and Interception.

Which is your personal pick?

Thanks for reading.




Sunday, December 20, 2015

Stealth: Two Ways


Aside from the usual sneak and kill with a silent weapon, Warframe has two other means to achieve stealth kills: buff and debuff.

Basically either you do something to your frame, like invisibility (a buff) that helps you perform stealth kills or you debuff the enemies, like blind, to perform stealth kills or finishers.

Most people know that stealth is Loki, hands down, the goal of this article is to introduce other possibilities.

Buff Your Way to Stealth Kills

This is the easiest and most popular way to kill enemies without alerting others. basically you use a buss like Loki's invisibility or Ash's Smoke Bomb to help you get stealth kills. Wukong and Ivara also do well in this department.

Group Composition and Team Synergy

Buff frames are often solitary or go in homogeneous groups. An all Loki group is a common thing occurrence in spy sorties. This means you can't bring an EV Trinity or a Slow Nova to help out, you just have the frames that can go inviz.

If you go solo often, you probably need a Loki of your own. it's a good investment.

Although frames, like Ivara, do exist and allow for team synergy, these are very difficult to use in a group especially without coordination. An ash with Smoke Shadow also requires a lot of coordination to pull off.

Restrictions

This type of frame is more suited to missions with a non defensive goal, like Spy, Exterminate, Sabotage, Capture, etc. These froames, when modded for stealth have difficulty with defensive objectives like... Defense or Mobile Defense.

There are no race restrictions, as long as you don't step inside a Nullifier field/bubble. So you'll find it as easy to sneak past the Corpus as you would the Grineer, Sentient or the Infested.

Conclusions

This method of doing stealth kills is pretty straight forward and easy to achieve. If you like to solo levels, then this is the stealth method for you. You just need to bring a different frame/loadout for def/mob def missions.

Debuff Your Way to Stealth Kills



This Method is more uncommon. It basically exists because of frames like Mirage and Excalibur (blind) and others like Equinox and Ivara (sleep). It's more difficult to pull off and requires varying degrees of coordination.

Group Composition and Team Synergy

Unlike the buff frames mentioned above, the debuff frames thrive in non-homogeneous teams. So you can have an EV Trinity, a Slow Nova and a random damage dealer in your team.

This will allow you to complete more complex objectives as in trials.

I suggest that once you have your staples set up, you can start looking into a complex play style with more varied team compositions and get one of these frames (most likely a Mirage) unless your preference/play style requires you to choose something else.

Restrictions

Here's where all the complications come in. These types of frames will generally perform poorly against the Corpus and Corrupted, because of Nullifiers/Corrupted Nullifiers.

Unlike buff frames, even if you do not go inside a Nullifier field/bubble, the enemies inside these will be unaffected by your debuff and will be able to shoot you, raise the alarm, etc.

Another restriction is that if you cast blind near a Spy site, it'll automatically trigger the alarms. This is something I discovered in the middle of a Sortie so... I just want to pass on the message.

Conclusions

Although not as effective as the more common buff method of going stealth, debuffing does allow more varied team compositions that then lead to the ability to accomplish more complex goals.

Final Notes

My personal Recommendation is to get a Loki first, then get used to the mechanics before you go into a Blind Mirage and start stealth farm runs with other people.

Remember, you need to develop your mod and weapon collection to be successful at stealth killing or sneaking.

Thanks for reading.

Sunday, December 13, 2015

Gems of the Drift Series


With the arrival of U18 was also the arrival of the drift series of mods. These mods provided a small boost to stats, but with the bonus of being an Exilus mod, which means you now have the option of placing this on your frame without having to sacrifice a critical mod.

Most of the mods in the series are okay and some less than, but there are two that have very practical applications.

Power Drift and Nova: Maximum Slow


15% Power Strength might not be a big boost, but for a specific warframe that slows down enemies along with doubling the damage they receive, it can max out the slow rate to 75% (from 60% with just intensify) without the need to use a partially leveled Blind Rage (BR) or Transient Fortitude (TF). All I need to do is replace Lightning Dash (LD). She won't be as flashy as before, but, she will have more control at Max Efficiency.

Here's My Current Nova Build.


Here's the ability window


Power Drift + Fortitude + Sure Footed: 100% Knockdown Resist (110% actually) (not working as of 18.0.8)




I have been waiting for this final mod to complete the immunity since I got Sure Footed a long long time ago... it goes very well with a no-power build for Valkyr.

Here is my build:

With Zenurik at max energy regeneration, energy won't be a problem. Add a Life Strike channel weapon like War and you're set.

Coaction Drift and Corrosive Projection

We all know that we need 4 Corrosive Projections to get 100% armor reduction. With this mod you can now get 100% with just 3. not bad considering how few people have Corrosive projection.

Note:
You need all three to have both Coaction Drift AND Corrosive projection.

Thanks for reading!

Sunday, November 29, 2015

[Builds] Rhino Shrapnel Spam [Novelty] [Energy Hungry] [Damage: 70]


[Novelty]
This is basically a FUN build. Use at your own discretion. :)

[Energy Hungry]
This build has no efficiency and works best in a team with an EV Trinity

[Damage: 70]
The damage dealt by this frame can deal with unbuffed normal enemies up to level 70

The Platina skin is out for Rhino! Time to give the big guy another chance. The original goal was to give Excalibur a run for his money but despite the relatively low damage, the spammy nature of Radial Javelin (RJ) is just too much for Rhino to compete with on top of the superior range RJ has.

The Build


It's a basic max build. Cram as much Power Strength and Range in, add a bit of duration and that's it.

Lightning Dash (LD) is optional of course and so is the Corrosive Projection.

I should forma that "-" polarity so I can use Primed Continuity instead of Constitution to get  more duration, but after getting knocked down by scorpions mid Iron Skin (IS) spam I'm kinda thinking the knockdown recovery might be nice. So that's up to you too.

Here's the Ability Screen

Pretty good Range and Damage Overall. Consider that all damage is affected by the Roar multiplier.

IS is also VERY powerful, clearing any mobs not killed by the stomp. Too bad the range maxes at 25 meters. Also the damage decreases the farther the enemy is from Rhino. Still it's a decent skill.

Damage Values while Buffed


Iron Shrapnel: 5698.56 (decreases with distance)

Stomp: 3799.04

Pretty impressive numbers as long as you can keep the buff up. :)

Execution


So you basic game plan is to keep Roar up 100% or as close to that as possible. With your range your Team will almost always be in range. Stomp, then toggle shrapnel while looking for stragglers and repeat.

Suggested Use Scenarios


This is a perfect complement to RJ Excal in Draco or for ODD runs as long as you have an EV.

This will not work in any mission without EV support as the skill cost would be too much to sustain effective power damage output.

Notes


Rhino is supposed to be reworked. That's another reason I'm holding off on the forma.

Rhino's not the best in terms of Damage output, but his Roar is one of the best straight damage buffs out there.  Rhino + Nova would result in a damage multiplier of 4+ depending on the build of the Rhino. Coupled with the fact that it affects everything that damage on your team it's pretty good. Think Syndicate Procs :). 4k Viral+Proc anyone?

I'm really looking forward to the rework.

Thanks for reading!

Saturday, November 21, 2015

[Builds] Blind Mirage - LoR Worthy [Specialist] [Heavy Control]

[Specialist]
This build is focused on only one or Two abilities to achieve a specific goal

[Heavy Control]
This build is focused on controlling the battlefield to improve survive-ability.

This Mirage build is the standard in terms of control, high Duration and Range allows for massive control range despite physical barriers (the reason why Mirage is picked over Excalibur) that lasts.

I'll be showing the bare bones build, then possible additions to the basic build.

The Basic Build



This is your bare bones build focusing on Range and Duration. The low Power Strength allows for less deaths allowing for better control of the already spawned minions.

You can of course swap Energy Siphon (ES) for something else.

Please do not mind the Polarities of the remaining slots as they were from a different build. :)


A lot of people think that mirage doesn't need duration. The blind duration stat should clear that up.
This build has the potential to stop spawns, if played correctly.

Note:
Stop casting blind to let Vor appear in T4 Interception.

Three Slots Left

With three slots left you have a wealth of options to choose from. Below are some of the easier choices. A bit of Duration reduction might work, but try not to reduce Range.

Natural Talent (NT)

Faster cast time? Here it is. I personally do not use this though since I feel that casting early also has the same effect.

Quick Thinking (QT)

Since you already have Max energy, why not use it for survive-ability? It's a good pick. Make sure you have an EV in the team or ERs to help you replenish the lost energy.

Enemy Sense

With Animal Instinct and ER, this gives you the location of enemies in the map. If you see fast movement, recast blind. :)

Fleeting Expertise (FE) and Streamline

It's a good pick. Correctly time and with at least 1 ES in the team, you will never run out of energy. The more ES in the team, the better this mod combo works. Don't forget to go R4+R4 so you get the least amount of duration reduction from FE.

For people who do not want a Duration reduction, you can stick to streamline.

Lightning Dash (and other Exilus mods)

I usually use this since I have a stray V polarity and nothing else to fit in. Not bad for mobility,; so you can go to the middle of the int map and start spamming, but not really needed.  Use it only if you have nothing else to put in or if you feel that mobility is key.

Rush and Armored Agility (AA)

If you really need speed... but Exilus mods (see above) make you go faster.

Vitality, Redirection and Vigor

All three, a combination of or one of would be okay. Use it only if you have nothing else to put in.

Explosive Legerdemain

Only for LoR and only if you're bored out of your wits. The consoles provide another layer of control. Converting the drops to proximity mines also allows you to use it if nothing goes near.

Personal Choice

Here's what I use for T4 int. :)

Not much of a deviation from the basic build.


I swap out QT for Redirection or Explosive Legerdemain for LoR since I don't want to be caught dead with 0 Energy.

Blind Mirage Use

She's pretty basic and easy to execute. use your ultimate and end it immediately. The faster you end it, the less energy you use.

There's really no point in letting it go on for too long, especially if you're at max range... unless you're in a really out of position for some reason.

Your other abilities aren't really needed, it'll just drain your energy needlessly and force Trin to EV, and possibly kill something.

Slight of hand though, may be quite useful in LoR, just don't use it for T4 Int.

Thanks for reading!

Sunday, November 15, 2015

[Builds] Super Nova [Novelty] [Specialist] [Heavy Control] [EV Dependent] [Damage: 60]


[Novelty]
This is basically a FUN build. Use at your own discretion. :)

[Specialist]
This build is focused on only one or Two abilities to achieve a specific goal

[Heavy Control]
This build is focused on controlling the battlefield to improve survive-ability.

[EV Dependent]
This build has no efficiency and works best in a team with an EV Trinity

[Damage: 60]
The damage dealt by this frame can deal with unbuffed normal enemies up to level 60

With a host of new Warframe and the queue of new Warframe to come, a lot of people seem to have forgotten this little powerhouse. Nova continues to be a staple because of her command of Time and Space, but not a lot of people use her for her sheer destructive potential.

I have a build that revolves around Molecular Prime (MP) that is especially good against Low to Mid level enemies.

The Build



Replaceable aspects: Primed Flow, Lightning Dash, Aura

The build stacks as much Duration, Power Strength and Range as possible to make MP chain reactions potent.

The low Efficiency means it will heavily depend on energy restores or an EV trinity.


Your chain reactions will be effective as long as enemies are within 16.9m and will die with 2704 Blast damage. This will easily clear low-mid level enemies. With higher level enemies, the doubled damage PLUS the explosion damage of possibly multiple nearby enemies will help whittle their HP. Couple this with the syndicate weapon/modded weapon of your choice and you have a very powerful destructive force.

Another advantage is that the MP will cover a huge distance and will slow enemies to cap allowing you to slaughter with impunity despite the low Health and Shields.

Alternatives

If you don't have the cores to max Blind Rage (BR), know that a Maxed Intensify with a Rank 2 Blind Rage will allow you to reach the 75% movement speed reduction cap. This will also reduce the cost of the skill significantly. This would also be nice for the LoR trial.

Replacing Primed Flow with Transient Fortitude will allow you to deal more damage, but will also confine you to 1 MP cast without any intervention from your EV trinity or energy restore. Your ability coverage will also decrease slightly given the loss of duration.

Lightning Dash can be replaced with any Exilus mod, but Handspring or Surefooted might be a good alternative since knockdowns at high levels could be fatal.

Notes

With the removal of Burst Damage frames like Saryn and Mesa, a lot of frames are starting to fill the niche. Let's not forget that Nova is one of the frames that can dish out a lot of punishment along with a good measure of crowd control.

Sunday, November 8, 2015

[Build] Saryn Revisited


Saryn's rework was meant to balance her and make her more than a one button killing machine. Did DE succeed?

The biggest challenge with Saryn post rework is the need to consider Duration into her build. Prior to the Rework, Duration was not a concern and was even lowered for maximum effect. Builds did not have to worry about Transient Fortitude (TF) or Fleeting Expertise (FE) affecting builds. Duration mods like Continuity and Constitution were also unnecessary. Now TF and FE have severe drawbacks and Continuity and Constitution have become mainstays; meaning you need more mods to achieve less of a result.

The good thing about the rework is that her other abilities have been brought to the forefront with multiple buffs (along with name changes). The synergy between Spores, Molt and Toxic Lash (TL) is amazing. I find myself using these during ODDs without the need for Miasma, especially with its heavy cost.

I currently have two main builds for Saryn and the builds are pretty tight. One is used for teams with an EV Trinity since it has no efficiency at all and focuses on Range, Power Strength and Duration, while the other is pretty balanced with a means to regain energy.

No Regard for Efficiency






This build still works wonders but it does require a decent EV Trin to support you. You just need to cycle through Spores, Molt and Toxic Lash and you will be okay. There's almost no need for Miasma.

The basic trick is just to layer layer dot over another + Contagion Cloud is perfect for Infested or doorways. :)

Range helps spread the damage even when you kill without popping the Spores especially when using Ignis.


Somewhat Balanced




I use this for most of the things outside of an organized group. I can do Nightmare missions, tank, spam with this. Great for solo runs. Just need Furis with Winds of Purity (WoP). If you do not have that you'll need Regenerative Molt (RM), which will take up a slot... either Flow or Constitution will have to be taken out.

The good thing with this is that you can easily build energy just by getting hit. Regen life then spam. This is perfect because you'll be going in close with melee+TL anyway. With flow you can build up your Energy and spam for a bit before diving in again for more carnage.

Max Efficiency?

Still trying out if this will work. I'll post an update in case it does.


Loadout



You'll want High Status weapons that proc Toxin so you can take advantage of Spores. Ignis also works wonders, but you can't make it do just Toxin damage. Grinlok does the job well.


If you aren't using RM, don't forget your Furis with WoP.

For melee, I chose one with high Status Chance and Range, Lecta. Any should do since you will be using TL a lot. Max range would be nice though. Here's how I built Lecta. The Radiation procs are a nice bonus to keep the heat off of you.


Saryn's not in top form at the moment but i'm hoping she will be soon. I'll post another build in case there are other changes to her mechanics.

Thanks for reading.